Руководства
Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.
Fix: 'Msg overflowed' / Buffer Overflow in Message
What SZ_GetSpace and reliable-channel overflows mean, why too many entities or a chatty plugin trigger them, and how to cut the message volume that crashes clients.
Fix: Reunion Installed but Steam IDs Are Still Wrong
Why non-Steam players share STEAM_ID_LAN or get colliding IDs even with Reunion loaded, how the SteamIdHashSalt and cid modes work, why Reunion refuses to load without a long salt, and how to verify stable IDs.
Fix: Players Stuck on 'Verifying Resources' / Precaching
Why clients hang on 'Verifying and downloading resources', how the precache file limit and a broken FastDL cause it, and the fixes that let players finish loading in.
24/7 Dust2 Servers: Still the Easiest Way to Fill?
Why a single-map de_dust2 rotation still fills faster than a varied one, the exact cvars and mapcycle to lock it, and where the model breaks down as your server grows.
Fix: Run time error 10: native error (AMX Mod X)
What AMX_ERR_NATIVE means, how to enable debug to see which native failed, and the usual triggers: invalid player indexes, a missing module, and bad parameters.
Fix: Mouse Lag and Input Delay in CS 1.6
Track down mouse lag in CS 1.6: frame rate caps, v-sync, the rate and interp settings that add delay, raw input, and the Windows and driver options that matter.
Fix: Steam CS 1.6 Can't Join a Non-Steam Server
Why a legitimate Steam CS 1.6 client fails to connect to a non-Steam community server, what the server must run to accept it, and what the client can check.
HLDS vs ReHLDS: What Changed and Why Admins Switched
A straight comparison of Valve's original HLDS engine and the ReHLDS reimplementation: performance, security fixes, extra cvars, and how it fits with ReGameDLL and ReAPI.
amx_map, amx_extendmap and Changelevel Commands
The difference between amx_map, the engine changelevel command and amx_votemap, how extending a map really works, and how to avoid a failed changelevel.
Competitive 5v5 Config (ESL Style) for CS 1.6
A clean 5v5 match config for CS 1.6: the mp_ cvars ESL-style play expects, why a match plugin handles the score and knife round, and how to keep the pug config separate from your public one.
Per-Map Configs (maps/mapname.cfg)
Stock HLDS does not auto-execute a per-map config. Here is the mapchangecfgfile workaround and a small AMX Mod X plugin that reliably execs maps/mapname.cfg on every map.
How to Unban a Player (banned Files, In-Game, and SQL)
The three places a CS 1.6 ban lives, the removeid/removeip and writeid/writeip commands that actually delete it, the AMXX amx_unban limits, and how SQL-based bans differ.









