Руководства
Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.
Creating a Custom WAD with Wally
How to build a GoldSrc texture WAD in Wally: the 16-color-per-transparency rules, the 16-pixel dimension requirement, blue transparency and {\ textures, and getting the WAD into your map without the missing-texture error.
Fix: 'Could not open wad file' During Compile
Why hlcsg cannot find a WAD referenced by the map, and how to correct the wad key paths, use relative paths, or copy WADs locally so the compile completes.
Fix: 'Couldn't open .wad' - Missing WAD Files for Clients
Why a custom map throws 'couldn't open' WAD errors, how a .bsp references texture WADs, putting the WADs where clients can download them, and embedding textures so they never miss.
Embedding WADs vs Using -wadinclude
How hlcsg handles textures, what -wadinclude actually bakes into the BSP, and the modern rule: embed your custom WADs, keep the standard cs WADs external.
Fix: 'Cannot find halflife.wad / decals.wad' in CS 1.6
Why CS 1.6 throws a missing WAD error on connect or map load, where the standard WAD files live, and how to recover the ones a bad install or custom map deleted.









