Prodvigat server

Руководства

Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.

Фильтр по тегу: #wad
5 руководств
  • How to build a GoldSrc texture WAD in Wally: the 16-color-per-transparency rules, the 16-pixel dimension requirement, blue transparency and {\ textures, and getting the WAD into your map without the missing-texture error.

    Mapping Daemon666 8 min read #wad #textures
    938 просмотров
  • Why hlcsg cannot find a WAD referenced by the map, and how to correct the wad key paths, use relative paths, or copy WADs locally so the compile completes.

    Mapping Daemon666 8 min read #wad #compiling
    724 просмотров
  • Why a custom map throws 'couldn't open' WAD errors, how a .bsp references texture WADs, putting the WADs where clients can download them, and embedding textures so they never miss.

    Errors Daemon666 8 min read #wad #maps
    641 просмотров
  • How hlcsg handles textures, what -wadinclude actually bakes into the BSP, and the modern rule: embed your custom WADs, keep the standard cs WADs external.

    Mapping Daemon666 8 min read #wad #compiling
    652 просмотров
  • Why CS 1.6 throws a missing WAD error on connect or map load, where the standard WAD files live, and how to recover the ones a bad install or custom map deleted.

    Client Daemon666 7 min read #wad #files
    716 просмотров