Руководства

Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.

360 Руководства

Profiling Plugin Performance (Which Plugin Eats Your CPU)

AMX Mod X has no built-in per-plugin profiler by default, so here is the honest toolkit: bisection with amxx pause, reading meta list and stats, and isolating the plugin that is dragging your fps down.

Diagnosing Packet Loss on a Game Server VPS (mtr)

How to use mtr to find where packets are actually being dropped on a game server's path, read per-hop Loss% correctly, and tell real network loss from server-side choke.

Where to Find CS 1.6 Plugins and Help in 2026

An honest map of where working AMX Mod X plugins, source code, and admin help actually live in 2026, how to vet what you download, and why the version and stack matter before you install anything.

Packaging a Map for FastDL (bsp, res, wad, models)

The exact folder layout for shipping a CS 1.6 map over FastDL: the bsp, its res manifest, external wads, models, sounds and sky, mirrored under cstrike.

Decompiling a BSP: What Works and What Breaks

How BSP decompilers reconstruct a .map from a compiled GoldSrc map, why the result has off-grid vertices, lost entity keyvalues and damaged brushwork, and the ethics of only decompiling your own maps.

metamod/plugins.ini Explained (Paths, win32 vs linux)

A precise breakdown of metamod/plugins.ini: the win32 vs linux platform columns, relative paths, and why it is not AMXX's plugins.ini.

How to Install HLDS as a Non-Root User (Best Practice)

Run HLDS under a dedicated unprivileged user, set the right ownership, and use a systemd unit that drops privileges — the correct, secure way to host CS 1.6.

Install a CS 1.6 Server on Debian 12

A step-by-step CS 1.6 dedicated server install on Debian 12 (bookworm): enabling i386, installing the 32-bit libraries HLDS needs, downloading the game files with SteamCMD, and first launch.

How to Back Up and Restore a Full CS 1.6 Server

Exactly which files hold your CS 1.6 server's identity — configs, admins, bans, stats, plugins, maps — how to archive them, restore onto a new box, and verify nothing was lost.

Managed Game Hosting vs Self-Hosted VPS

A practical comparison of renting a managed CS 1.6 game server versus running your own on a VPS, covering control, cost, DDoS protection, tickrate, and which fits your situation.

What Does It Really Cost to Run a CS 1.6 Server?

A realistic breakdown of the cost of running a CS 1.6 server -- VPS, FastDL, DDoS protection, domain, and your time -- and where the money actually goes as you scale.