Руководства

Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.

360 Руководства

How to Install Metamod-r on ReHLDS

Install Metamod-r, the modern fork of Metamod, on a ReHLDS server: liblist.gam, plugins.ini, meta list verification and the usual traps.

Best CPU for a CS 1.6 Server (Single-Thread Wins)

Why per-core clock speed and IPC decide CS 1.6 server performance far more than core count, and how to read a CPU spec sheet for a GoldSrc host.

Is HLDS Single-Threaded? What That Means for Your VPS

Yes, one HLDS instance runs on a single core, why more cores never speed up one server, and how that reshapes how you size a VPS, pin instances, and read CPU graphs.

How to Add YaPB Waypoints/Graphs for Custom Maps

How to build a YaPB navigation graph for a custom map: entering the graph editor, letting the analyzer auto-generate nodes, adding and connecting nodes by hand, and saving so bots navigate.

Steam-Only CS 1.6 Server: Configuration and Trade-Offs

How to run a server that admits only legitimate Steam clients, why that gives you reliable SteamIDs, and the honest audience trade-off versus allowing non-Steam players.

How to Install POD-Bot mm on a CS 1.6 Server

Install POD-Bot mm as a Metamod plugin, add the per-map waypoint files it needs, and fill your server with bots.

How to Update HLDS to the Latest Build Safely

Update an HLDS server to the latest build without breaking Metamod, AMX Mod X or your custom content: back up first, run app_update 90 validate, then re-verify plugins and rebind anything the update reset.

Fix: 'Texture axis perpendicular to face'

What the ZHLT/VHLT warning means, why vertex-manipulated faces produce it, and how to re-align the texture in Hammer so the compile is clean.

AMX Mod vs AMX Mod X: What's the Difference?

The original AMX Mod versus the community fork AMX Mod X: why they are not source-compatible, which one is maintained, and what that means for the plugins you download.

Fake Players and Bot Padding: Risks and Alternatives

What fake-player padding is, why it inflates your listing count, the concrete risks of delisting and player distrust, and the honest alternatives that actually fill a server.

Server Banners and Signatures That Get Clicks

How CS 1.6 server banners and forum signatures work, how the connect link is built, why live player-count images convert better, and the common reasons a banner shows offline.

Fix: dproto Installed but Non-Steam Clients Are Still Rejected

Why non-Steam players are still bounced after installing dproto, the HLDS vs ReHLDS split with Reunion, the dproto.cfg protocol and client settings, and confirming the module actually loaded.