v1.7.21 · Ultima versiune

Instalare / Actualizare & Documentatie

Ruleaza aceasta comanda pe VPS-ul tau ca root si inlocuieste token-ul cu propriul token din panou:

Getting Started

Porturi necesare

Urmatoarele porturi trebuie deschise (Allow All / Inbound + Outbound) in firewall-ul VPS-ului pentru ca VPBoost sa functioneze:

Actiune Protocol Interval porturi Scop
Permite TCP/UDP 27000 – 29000 Game server ports, master server heartbeats & challenges, player traffic.
Permite TCP 8069 VPBoost Agent API.
Permite TCP 443 HTTPS API calls to counter-strike-boost.com.
Important: Programul de instalare deschide doar TCP 8069. Trebuie sa deschizi manual intervalul de porturi pentru joc.
Configuration

Fisier Env Agent

Locatia fisierului env principal:

/etc/agent/vpboost/vpboost-agent.env

Toate valorile din acest fisier sunt incarcate de systemd in procesul agentului. Binarul Redirects le mosteneste cand agentul il porneste.

Variabila Implicit Folosit de Scop
VPBOOST_REDIRECT_TICKET_MODE true Agent Adds -ticket arg when launching redirects.
VPBOOST_TICKET_DEBUG 0 Redirects Verbose ticket/auth debug logs.
VPBOOST_A2S_DEBUG 0 Redirects Verbose A2S player/debug logs.
VPBOOST_QUIET 1 Redirects Reduces console noise.
VPBOOST_SCREEN_LOGS 0 Agent Enables screen session log files.

Seteaza Env cu o singura comanda

Exemplu de profil pentru modul debug + log-uri ecran persistente:

cat <<'EOF' > /etc/agent/vpboost/vpboost-agent.env
VPBOOST_REDIRECT_TICKET_MODE=true
VPBOOST_TICKET_DEBUG=1
VPBOOST_A2S_DEBUG=1
VPBOOST_QUIET=0
VPBOOST_SCREEN_LOGS=1
EOF
systemctl daemon-reload
systemctl restart vpboost-agent
Reference

Log-uri live / Investigare erori

Cele mai utile comenzi:

# service logs
journalctl -u vpboost-agent -f

# redirect screen logs (chunk mode)
tail -f /root/vpboost/screen_red-all-1.log

# list active screen sessions
screen -ls
Daca screen_red-all-1.log nu apare, seteaza VPBOOST_SCREEN_LOGS=1 si reporneste serviciul.

Fluxul sursei de configurare

1
install.sh creates initial files and systemd service.
2
vpboost-agent.env is loaded by systemd on service start.
3
Agent reads env defaults from config.go if var missing.
4
Agent starts Redirects; Redirects inherits env and reads getenv().
5
Redirects fetches runtime data from API endpoints (/api/getredirectconfig, /api/getports).

Cai importante

/root/vpboost/vpboost Agent binary
/root/vpboost/screen_red-all-1.log Screen logs
/etc/agent/vpboost/vpboost-agent Agent wrapper
/etc/agent/vpboost/vpboost-agent.env Environment config
/etc/systemd/system/vpboost-agent.service Systemd unit
Changelog
v1.7.21 Ultima versiune
August 30, 2026 17:29 UTC

Players are never told your server is full

Your redirects could report themselves as full, and a player who tried to join was turned away before they ever reached your server.

A redirect now always keeps a place open, so players can join whatever the server you point at is doing. That is the whole point of a redirect: it collects players and passes them on.

The slot count shown in server browsers now matches the one you configured.
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v1.7.20
August 29, 2026 19:29 UTC

Players are shared evenly between your servers

If your redirects point at more than one server, players are now spread
evenly across them instead of one server taking almost all of them.

The shared redirect option is accurate too. The share you pick is the share you
actually get.

A server that is offline or full is skipped, and its players go to the next one.

Upgrading needs one restart of your redirects.
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v1.7.19
August 29, 2026 12:20 UTC

Target servers update without a restart

Your redirects used to read their target list once when they started and never
look again, so a change to where players should go only took effect the next
time you restarted them.

They now pick changes up on their own, within seconds.

Nobody gets dropped. Players already connected stay on the server they are
playing on, and only new players follow the new list.

Nothing extra runs on your VPS, and if we are unreachable your previous list
keeps serving.

Upgrading needs one restart of your redirects. That is the last one this will
cost you.
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v1.7.17
August 28, 2026 20:23 UTC

Failed reinstalls no longer look like nothing happened

A reinstall that failed on your VPS used to leave no trace. Your machine kept
running the old version and the panel had nothing to show, so a failed install
and a slow one looked exactly the same.

Reinstalls now report their result, and the VPS page shows the error when one
fails instead of leaving you guessing.

Commands that had already been delivered no longer show as pending forever.
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v1.7.16
August 28, 2026 19:40 UTC

Firewall now reports what it blocks

Your firewall has always dropped blocked traffic. Until now it did so silently,
so the panel could show what was configured but never what it actually stopped.

Blocked traffic is now measured and charted. The Firewall page shows what was
stopped across your protected network over the last 24 hours, split by reason.
An empty chart now honestly means nothing matched your filters, which is
different from having no data at all.

Nothing about how traffic is filtered changed in this release, only that the
filtering is now visible. Upgrading is optional.
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v1.7.15
August 28, 2026 16:13 UTC

Stability and connection fixes

A group of stability fixes for the redirect process and for how player
connections are handled. Updating is strongly recommended.

If your redirects have been restarting on their own, if players have been
dropped mid-session, or if someone has reported being unable to reconnect to
one of your ports, this release addresses it.

Filtering and connection handling were tightened at the same time.
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v1.7.14
May 7, 2026 17:33 UTC

Firewall system

  • New firewall system: per-VPS country block, VPN/proxy detection, owner-controlled fleet-wide IP banlist, and Ban-from-live-evidence buttons. See /vpboost/myvps/firewall.
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v1.7.13
April 22, 2026 00:00 UTC

UDP query + Hulk mode fixes and optimizations

  • Fixed UDP query mode so cloned player lists appear reliably on all listen ports
  • Fixed Hulk mode registration issues that prevented some servers from showing inflated slot counts on the Steam browser
  • General performance and stability optimizations across the redirect runtime
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v1.7.2
April 10, 2026 20:47 UTC

Steam Ticket Mode fix and Save All improvements

  • Fixed Save All to correctly save settings across all tabs (ports, servers, player stats, masterserver)
  • Fixed Steam Ticket Mode (manual/auto) not persisting after save
  • Tab persistence: page now stays on the active tab after saving
  • Added CSB Manager download button in the Steam Ticket Mode section
  • Single automatic restart after Save All instead of multiple restarts per component
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v1.5.7
March 27, 2026 18:44 UTC

Masterserver protocol compatibility expansion

  • Added multi-protocol heartbeat compatibility for CS 1.6/community masters (legacy, addserver, valve heartbeat2, q-only).
  • Added per-target protocol prefixes in masters config and VPBOOST_MASTERS entries.
  • Added VPBOOST_MASTER_PROTOCOL_DEFAULT for fleet-wide default heartbeat mode control.
  • Improved challenge parsing and registration flow to handle more master implementations.
  • Added compatibility heartbeat smoke test documentation for safer rollout.
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v1.5.6
March 25, 2026 16:00 UTC

MasterServer heartbeat and performance improvements

  • Added a new MasterServer heartbeat system for better listing consistency.
  • Improved VPBoost performance and overall runtime stability.
  • Refined panel workflows and admin visibility for smoother management.
  • Included additional quality-of-life and reliability improvements.
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v1.5.5
February 11, 2026 15:07 UTC

Redirect stability fix and full join logs

Fixed a case where a redirect process could stop on its own while handling an
unusual player name. It now handles those safely and keeps running.

The console join feed is no longer cut to the last few lines, so you can read
the full history, and the agent log now marks each start and stop.
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v1.5.0
February 7, 2026 22:49 UTC

Process controls for large port ranges

You can now choose how your redirects are split into processes, and how large
each group is, so a big port range can be tuned to your VPS instead of using one
fixed layout.

Startup reporting was improved, so a port that fails to open is visible in your
panel instead of failing quietly, and redirects now survive running short of
system resources rather than stopping.
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v1.3.9
February 7, 2026 18:14 UTC

Reliability, health alerts, and cleaner redirect runtime

  • Added runtime reliability for /api/newplayer delivery (retry + fallback endpoint flow).
  • Added runtime failure metrics collection (send/dns) and watchdog-triggered restart behavior for red-all under persistent failures.
  • Added health/runtime visibility in panel (MyVPS unhealthy alerts based on latest runtime failures).
  • Improved redirect console output to concise join feed format with rolling display.
  • Reduced noisy logs and added quiet-by-default runtime mode.
  • Improved Steam ticket flow observability and multi-port behavior handling for redirected players.
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v1.2.9
February 4, 2026 19:26 UTC

SteamID support for redirected players

  • Added SteamID capture for redirected players (Steam / Non-Steam detection)
  • Stored SteamID in raw players logs and normalized into dedicated SteamID tables
  • Enabled SteamID display/usage in live traffic and reporting
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v1.2.7
February 4, 2026 01:18 UTC

Player stats modes + API source + simulator

  • Added per-VPS player stats modes: hybrid / sim / api / local.
  • Added per-VPS API source server selection
  • Added monotonic simulator
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v1.2.5
February 3, 2026 00:11 UTC

Redirect settings

Per-VPS rotate settings + Real Name Players (random score/time), thanks to vipboost82 for testing.
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Versiuni vechi si nemonitorizate
Versiune
1.7.22
4 instante
Versiune
1.7.23
2 instante