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VPBoost Agent · v1.8.4

Instalar / Actualizar & Documentacion

Ejecuta esto en tu VPS como root y reemplaza el token con tu propio token del panel:

Getting Started

Puertos requeridos

Los siguientes puertos deben estar abiertos (Permitir todo / Entrada + Salida) en el firewall de tu VPS para que VPBoost funcione:

Accion Protocolo Rango de puertos Proposito
Permitir TCP/UDP 27000 – 29000 Game server ports, master server heartbeats & challenges, player traffic.
Permitir TCP 8069 VPBoost Agent API.
Permitir TCP 443 HTTPS API calls to counter-strike-boost.com.
Importante: El instalador solo abre TCP 8069. Debes abrir el rango de puertos del juego tu mismo.
Configuration

Archivo Env del agente

Ubicacion del archivo env principal:

/etc/agent/vpboost/vpboost-agent.env

Todos los valores de este archivo son cargados por systemd en el proceso del agente. El binario Redirects los hereda cuando el agente lo inicia.

Variable Predeterminado Usado por Proposito
VPBOOST_REDIRECT_TICKET_MODE true Agent Adds -ticket arg when launching redirects.
VPBOOST_TICKET_DEBUG 0 Redirects Verbose ticket/auth debug logs.
VPBOOST_A2S_DEBUG 0 Redirects Verbose A2S player/debug logs.
VPBOOST_QUIET 1 Redirects Reduces console noise.
VPBOOST_SCREEN_LOGS 0 Agent Enables screen session log files.

Configurar Env con un comando

Perfil de ejemplo para modo debug + logs de pantalla persistentes:

cat <<'EOF' > /etc/agent/vpboost/vpboost-agent.env
VPBOOST_REDIRECT_TICKET_MODE=true
VPBOOST_TICKET_DEBUG=1
VPBOOST_A2S_DEBUG=1
VPBOOST_QUIET=0
VPBOOST_SCREEN_LOGS=1
EOF
systemctl daemon-reload
systemctl restart vpboost-agent
Reference

Opciones del firewall

The Firewall page (Premium) filters who can connect through your VPBoost machines before they are redirected to your game server. Everything is on one page: each option is a column, each VPS is a row. Use All on / All off above a column to set it for every VPS, or flip a single switch for one VPS, then press Save. Nothing changes until you save, and a changed switch is outlined until then.

Every filter is a trade-off. A filter that stops attackers can also stop a real player who happens to connect the same way. The sections below say, for each option, which real players can be affected and how to let one of them back in. When in doubt, turn on only what you need, watch Traffic & activity on the Firewall page, and use the allowlist for exceptions.

Who can be affected, at a glance

Player connects throughCountry blockVPN / proxyBot protectionShared bansYour bans
Home internet, no VPNOnly if their country is blockedNoNoRarelyOnly if you banned that address
Commercial VPN (NordVPN, Proton, Surfshark...)Judged by the VPN server's countryYesNoPossiblePossible (shared address)
Cloudflare WARP / 1.1.1.1 appJudged by the WARP exit, usually nearbyOftenNoPossiblePossible (shared address)
Mobile data / phone hotspotUsually correct, sometimes a neighbouring countryRarelyNoPossibleYes, everyone behind that address
Internet cafe, school, office, dormCorrectSometimesNoPossibleYes, everyone behind that address
TorJudged by the exit's countryYesNoLikelyPossible
Cloud PC / game streaming / hosting serverJudged by the datacenter's countryOftenNoPossiblePossible

Country block

Drops every connection coming from the countries the platform has blocked. The list is set by the admins for countries that send mostly attack traffic; you can see it, and how many real players each one sent before it was blocked, under Platform-blocked countries on the Firewall page.

  • Per VPS: switch it off for a VPS to accept every country there. Under Rules you can also let single countries through on one VPS (click the country), or block extra countries on that VPS only.
  • Real players affected: everyone who connects from a blocked country, including your own players living there or travelling there. A player's country is the country of the connection, not of the person: a player abroad, on a VPN or on WARP is judged by where that connection comes out. Country lookups are also not perfect near borders and on mobile networks.
  • Fix a false positive: allow that country on the VPS under Rules, or add the player's address to the allowlist.
  • Extra countries and exceptions only apply while the country block is on for that VPS.

VPN / proxy filter

Drops connections from addresses known to belong to VPN services, public proxies, Tor and similar anonymising networks. Attackers use these to hide and to come back with a new address after a ban, which is why this filter stops a large share of repeat abuse.

  • Real players affected: anyone playing through a VPN, Cloudflare WARP (the "1.1.1.1" app), Tor, a cloud PC or a game streaming service. Many players leave WARP or a VPN on without thinking about it, often to get around their provider's routing or a local block. Some school, office and public networks also route traffic through a proxy that is recognised as one.
  • Not affected: normal home connections and, in almost all cases, mobile data and phone hotspots.
  • What the player sees: the server does not answer (connection timeout). There is no message, so tell your community to turn off VPN/WARP if they cannot connect.
  • Fix a false positive: the player turns off the VPN/WARP, or you add their address to the allowlist of that VPS.
  • When to turn it on: when you see repeated attacks or ban evasion; keep it off if many of your real players use VPNs.

Bot protection

Drops automated fake players (bot networks that join to advertise, inflate player counts or fill slots). Off by default. Real players are not affected: players who share one address, such as a family, an internet cafe or a mobile network, are not treated as bots. Full details in Bot protection.

Shared bans

One switch for all your VPS. When on, your machines also drop addresses the platform detected attacking VPBoost machines anywhere in the network, so an attacker stopped on another owner's server is stopped on yours too, often before it reaches you. Detected addresses are released automatically after a while.

  • Real players affected: rarely, a player whose address was recently used by someone else for an attack. This happens most on shared addresses: mobile networks, hotspots, VPNs, WARP, internet cafes.
  • Fix a false positive: add the address to the allowlist of the VPS; the allowlist always wins.
  • The platform can pause shared bans for everyone while it reviews them; the Firewall page says so, and your choice is kept for when they resume.

Allowlist

Addresses on a VPS's allowlist always get through on that VPS, whatever every other option says: country block, VPN filter, bot protection, shared bans and your own bans. Open Rules on a VPS to edit it (one IPv4 address per line), or use Allowlist on all VPS under the table to add one address to every VPS at once, for example your own home address or a monitoring service.

  • Find a player's address in live evidence.
  • Many players' addresses change (mobile data, most home connections after a router restart, VPNs). An allowlisted address helps only while the player keeps it; for a player on mobile data or WARP it is usually better to switch the matching filter off on that VPS.
  • Anything on the allowlist is trusted completely, so keep it short.

Banned players

Your own bans. A ban blocks one address on every VPS you own, within a few minutes (a machine that is offline picks it up when it comes back). Ban from the Firewall page by address, or with the Ban button on a row in live evidence. You can only ban addresses that have connected to one of your machines. Unban at any time from the same list.

  • Real players affected: everyone who shares the banned address. On mobile data, hotspots, internet cafes, schools, offices, VPNs and WARP, one address can be many different people, so banning it can lock out innocent players too.
  • Not permanent protection: someone with a changing address (mobile, VPN) can come back with a new one. Pair bans with the VPN filter if the same person keeps returning.

A player says they cannot connect

1
Ask whether they use a VPN, WARP/1.1.1.1, Tor, a cloud PC or a school/office network, and have them try without it.
2
Open Traffic & activity on the Firewall page: recent blocks show the country and why they were blocked.
3
Check Banned players for their address, then add it to the allowlist of the VPS they join, or switch off the filter that caught them on that VPS.

Proteccion contra bots

Bot networks connect to game servers with automated fake players: to spam adverts into your server, to inflate player counts, or to use up your slots. Because VPBoost machines appear in the server list, they can reach your servers through your redirects. Bot protection drops those connections on your VPS before they are redirected, so they never reach your game server.

Off by default, and your choice per VPS. Some owners want every connection, bots included. Nothing is blocked until you turn bot protection on.

What happens when it is on

WhatEffect
Bot connectionsDropped by your VPS before they are redirected. They no longer reach your game server, your live feed or your counts.
Real playersNot affected. Relays and shared connections that carry real players are not treated as bots.
When it appliesWithin a few minutes of switching it on, on that VPS only.
Which addressesAddresses the platform has identified as automated clients from how they behave across the whole VPBoost network, not from a single visit. The list updates on its own as bot networks change addresses, and an address that stops behaving like a bot is released automatically.
Your allowlistAlways wins. An allowlisted address is never dropped, even if it is flagged.

How to turn it on or off

1
From the notice. When bots reach a VPS that has bot protection off, My VPS shows a notice with how many bot connections arrived in the last 24 hours and a Turn on bot protection button for the affected machines.
2
Per VPS. On My VPS, open the menu of a machine and choose Bot protection to switch it on or off.
3
Firewall page (Premium). The Bot protection column has a switch per VPS and All on / All off for every VPS at once. See Firewall.

Good to know

  • Bot connections are never counted in the public statistics on the Live page, whether or not you block them.
  • If you believe a real player is being blocked, add their address to your allowlist or switch bot protection off for that VPS.
  • Bot protection is separate from VPN/proxy detection and country blocking; each has its own switch.

Pagina en vivo y feed de redirecciones

The Live page shows what the VPBoost network is doing right now. Every figure on it comes from real player connections that a VPBoost machine redirected to a game server. Nothing is estimated or rounded, except that large numbers are shortened (1.85K = 1,850).

All times on Counter-Strike-Boost are UTC. "Today" runs from 00:00 UTC, and every time shown in the feed is UTC. The statistics cards refresh every few minutes; the feed updates live.

Two ways of counting players

LabelWhat it counts
Reconnected / Redirects / Total Every connection a VPBoost machine sent to a game server. A player who joins five times counts five times.
By IP Distinct internet addresses. One address counts once in the period, however many times it joined and whatever name it used. Several people on one shared connection (a family, an internet cafe) count as one.

So "1,853 reconnected, 128 by IP" means 128 addresses made 1,853 connections between them. A large gap between the two numbers means the same addresses are joining again and again. That is normal for regular players, and it is also what automated traffic looks like, which the network firewall filters out. When a game client repeats its connection request within a few seconds while it waits for an answer, that is counted as one connection, not several.

Statistics cards

FigureMeaning
Players reconnected todayAll redirected connections since 00:00 UTC, with the distinct addresses among them next to it.
7 Days / 28 DaysThe same two counts over the last 7 or 28 days, counted back from now.
All TimeThe same two counts since VPBoost started recording.
RedirectsHow many redirect ports are open right now, on machines that are currently online.
VPS OnlineMachines that reported in recently, out of all registered machines.
OSOperating systems of the online machines.
Total Players Redirected All timeEvery connection ever redirected by the network.
Top countriesDistinct addresses today, grouped by the country of the address.
Unique Players by IPDistinct addresses and distinct player names per day for the last 7 days. One address can present several names.
Hourly TrafficRedirected connections per hour for the last 24 hours. An hour with no traffic is shown as zero.

Top owners

IconMeaning
Redirect ports open on the owner's online machines (hover to see how many target servers received players today).
The owner's machines that are online right now.
Connections redirected today.
Distinct addresses today.
Connections redirected, all time.

Live Redirect Feed

One row per redirected connection, newest first.

Column / badgeMeaning
OwnerThe account whose VPBoost machine redirected the player.
Player nameThe name the player connected with. The flag is the country of the player's address.
FTTFirst Time Today: this player's first connection since 00:00 UTC.
2The player came back: the number is how many times they reconnected today after their first connection.
BannedYou banned this player on your own machines.
This address is blocked by the platform's own protection.
Low trustThis connection has a poor reputation. It is shown, not hidden.
AgentOperating system and VPBoost version of the machine that made the redirect.
TimeWhen the redirect happened, in UTC.

Your private feed (My VPS)

On your own machines' pages the feed only shows your traffic and adds:

Column / badgeMeaning
Target serverThe game server the player was sent to.
TOPThe player went to one of the top voted servers of the last 24 hours instead of your own target, as part of the shared boost.
BOOSTYour redirect shares its traffic, so the player went to a server on the boost list.
Redirect nodeWhich of your machines and ports handled the player.
Ban this player on every machine you own.
Addresses stopped by the firewall never reach a game server, so they are not counted and do not appear in the feed. Connections made before the protection recognised them stay in the history.

Logs en vivo / Investigacion de errores

Comandos mas utiles:

# service logs
journalctl -u vpboost-agent -f

# redirect screen logs (chunk mode)
tail -f /root/vpboost/screen_red-all-1.log

# list active screen sessions
screen -ls
Si screen_red-all-1.log no aparece, configura VPBOOST_SCREEN_LOGS=1 y reinicia el servicio.

Flujo de fuente de configuracion

1
install.sh creates initial files and systemd service.
2
vpboost-agent.env is loaded by systemd on service start.
3
Agent reads env defaults from config.go if var missing.
4
Agent starts Redirects; Redirects inherits env and reads getenv().
5
Redirects fetches runtime data from API endpoints (/api/getredirectconfig, /api/getports).

Rutas importantes

/root/vpboost/vpboost Agent binary
/root/vpboost/screen_red-all-1.log Screen logs
/etc/agent/vpboost/vpboost-agent Agent wrapper
/etc/agent/vpboost/vpboost-agent.env Environment config
/etc/systemd/system/vpboost-agent.service Systemd unit