Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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Why FastDL is slow by default, how bzip2 pre-compression, a real web server, correct MIME types, and a Cloudflare CDN turn a minute-long map download into a few seconds.
Optimization Daemon666 8 min read640 vues -
What dproto.cfg controls on an original HLDS server, how it lets one server answer both protocol 47 and 48, the GameDLL and SteamID-generation settings, and why you must restart to apply it.
Installation Daemon666 8 min read750 vues -
Serve maps, models and sounds over HTTP with Nginx so clients download custom content in seconds instead of crawling over the in-game channel.
Installation Daemon666 8 min read751 vues -
Turn a standard AMX Mod X server into a Jailbreak server with the warden system, jail maps, and the friendly-fire and team-ratio cvars the mode needs.
Installation Daemon666 8 min read680 vues -
How to make a CS 1.6 server hosted behind a home router reachable from the internet: forward UDP 27015, bind the right IP, disable LAN mode, and work around double-NAT and CGNAT.
Installation Daemon666 8 min read1,093 vues -
What clipnodes are, why complex brushwork blows past the GoldSrc limit, and how func_detail, CLIP/NULL texturing, and simpler geometry bring the count back down.
Mapping Daemon666 8 min read689 vues -
How hlcsg handles textures, what -wadinclude actually bakes into the BSP, and the modern rule: embed your custom WADs, keep the standard cs WADs external.
Mapping Daemon666 8 min read735 vues -
How to surface live server status, join alerts and admin controls in Discord using webhooks and a bot, what CS 1.6 can and cannot push on its own, and how to do it without exposing RCON.
Hosting Daemon666 8 min read770 vues -
The concrete, fixable reasons players quit a CS 1.6 server on the first minute and never return: lag, empty prime time, unbalanced teams, cheaters, and a dead map rotation.
Hosting Daemon666 8 min read710 vues -
What the protocol-mismatch rejection actually means, why the 25th Anniversary update caused a wave of it, matching client and server builds, and the steam_legacy rollback for both sides.
Errors Daemon666 7 min read780 vues -
What an edict is, why GoldSrc runs out of them, reading the 'ED_Alloc: no free edicts' crash, finding the plugin that leaks entities, and raising the limit on ReHLDS.
Errors Daemon666 8 min read900 vues -
Why rcon succeeds from the server box but 'Bad rcon_password' or timeouts hit from outside, how the RCON challenge works, the sv_rcon and firewall settings that block it, and how to test it safely.
Errors Daemon666 8 min read707 vues









