Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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Les membres de counter-strike-boost.com peuvent jouer à CS 1.6 dans leur navigateur. Si votre serveur les expulse avec "Is Not Valid Auth (9)" ou "STEAM validation rejected", voici le réglage exact à modifier pour ReAuthCheck, ReUnion, HLDS standard et dproto.
Administration Daemon666 6 min de lecture157 vues -
Install dproto to admit non-Steam clients on an original HLDS server, configure it through dproto.cfg, and understand how it differs from Reunion on ReHLDS.
Installation Daemon666 8 min read736 vues -
Some clients get 'This server is using a different protocol' because CS 1.6 has two engine protocols, 47 and 48. Understand which client uses which and accept both with dproto.
Errors Daemon666 7 min read1,044 vues -
A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.
Installation Daemon666 8 min read736 vues -
Why non-Steam players are still bounced after installing dproto, the HLDS vs ReHLDS split with Reunion, the dproto.cfg protocol and client settings, and confirming the module actually loaded.
Errors Daemon666 8 min read738 vues -
What dproto.cfg controls on an original HLDS server, how it lets one server answer both protocol 47 and 48, the GameDLL and SteamID-generation settings, and why you must restart to apply it.
Installation Daemon666 8 min read717 vues









