Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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The exact folder layout for shipping a CS 1.6 map over FastDL: the bsp, its res manifest, external wads, models, sounds and sky, mirrored under cstrike.
Mapping Daemon666 9 min read939 vues -
Every reason FastDL falls back to the slow in-game download - sv_downloadurl, mirrored file layout, bzip2, MIME types and permissions - each with a concrete check.
Errors Daemon666 9 min read1,015 vues -
Put your CS 1.6 FastDL mirror behind Cloudflare's free CDN: point sv_downloadurl at a proxied domain, force caching of .bsp and .bz2 with a Cache Rule, and avoid the file-type caching trap.
Administration Daemon666 8 min read839 vues -
Halve your FastDL transfer sizes: how the CS 1.6 client requests a .bz2 first, the exact naming rule, a script to compress a whole mirror, and why you keep the originals too.
Administration Daemon666 8 min read771 vues -
Why FastDL requests 404, the cstrike path the engine appends, how bzip2 pre-compression works and when the client falls back, MIME-type blocks, and testing the exact URL in a browser.
Errors Daemon666 8 min read659 vues -
What a .res file lists, why every custom model, sound, sprite and texture must appear in it, and how to build one with RESGen or by hand.
Mapping Daemon666 8 min read762 vues -
Why clients ignore your sv_downloadurl and fall back to slow downloads or missing content, the cstrike path trap, the bzip2 layout, and the exact checks that make FastDL fire.
Errors Daemon666 8 min read647 vues -
Serve maps, models and sounds over HTTP with sv_downloadurl, mirror the cstrike tree correctly, add bzip2 compression, and configure Nginx or Apache.
Administration Daemon666 8 min read1,195 vues -
Why custom maps and models crawl when you join a CS 1.6 server, what the client can control, and how FastDL on the server fixes it for everyone.
Client Daemon666 7 min read768 vues -
Why FastDL is slow by default, how bzip2 pre-compression, a real web server, correct MIME types, and a Cloudflare CDN turn a minute-long map download into a few seconds.
Optimization Daemon666 8 min read615 vues -
Serve maps, models and sounds over HTTP with Nginx so clients download custom content in seconds instead of crawling over the in-game channel.
Installation Daemon666 8 min read692 vues -
Why players join a custom map with black checkerboard textures or no map at all, the three cvars that gate downloading, resource precache limits, and how to confirm the file is actually served.
Errors Daemon666 7 min read722 vues









