Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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Yes, one HLDS instance runs on a single core, why more cores never speed up one server, and how that reshapes how you size a VPS, pin instances, and read CPU graphs.
Optimization Daemon666 8 min read736 vues -
How to build a YaPB navigation graph for a custom map: entering the graph editor, letting the analyzer auto-generate nodes, adding and connecting nodes by hand, and saving so bots navigate.
Installation Daemon666 8 min read999 vues -
How to run a server that admits only legitimate Steam clients, why that gives you reliable SteamIDs, and the honest audience trade-off versus allowing non-Steam players.
Installation Daemon666 8 min read678 vues -
Install POD-Bot mm as a Metamod plugin, add the per-map waypoint files it needs, and fill your server with bots.
Installation Daemon666 8 min read1,182 vues -
Update an HLDS server to the latest build without breaking Metamod, AMX Mod X or your custom content: back up first, run app_update 90 validate, then re-verify plugins and rebind anything the update reset.
Installation Daemon666 8 min read604 vues -
What the ZHLT/VHLT warning means, why vertex-manipulated faces produce it, and how to re-align the texture in Hammer so the compile is clean.
Mapping Daemon666 8 min read671 vues -
The original AMX Mod versus the community fork AMX Mod X: why they are not source-compatible, which one is maintained, and what that means for the plugins you download.
Misc Daemon666 8 min read1,129 vues -
What fake-player padding is, why it inflates your listing count, the concrete risks of delisting and player distrust, and the honest alternatives that actually fill a server.
Hosting Daemon666 8 min read888 vues -
How CS 1.6 server banners and forum signatures work, how the connect link is built, why live player-count images convert better, and the common reasons a banner shows offline.
Hosting Daemon666 8 min read674 vues -
Why non-Steam players are still bounced after installing dproto, the HLDS vs ReHLDS split with Reunion, the dproto.cfg protocol and client settings, and confirming the module actually loaded.
Errors Daemon666 8 min read795 vues -
Why a custom map throws 'couldn't open' WAD errors, how a .bsp references texture WADs, putting the WADs where clients can download them, and embedding textures so they never miss.
Errors Daemon666 8 min read709 vues -
Why the server crashes on boot after mixing ReHLDS and ReGameDLL builds, how the API version handshake works, reading the console banner and crash line, and how to get onto a matched set.
Errors Daemon666 8 min read733 vues









