Руководства
Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.
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The full path from your server heartbeating the Valve master to a player seeing you in the browser, the cvars and token that matter, and why a server goes missing from the list.
Misc Daemon666 8 min read819 просмотров -
A practical pass-by-pass checklist for keeping a CS 1.6 map fast and inside engine limits: NULL, func_detail, VIS, hint brushes, texture scale and clip hulls.
Mapping Daemon666 9 min read704 просмотров -
How to make a de_ map's bomb sites work: the brush func_bomb_target versus the point info_bomb_target, the func_buyzone the Ts need, and info_map_parameters to control bomb rules.
Mapping Daemon666 8 min read663 просмотров -
How ReHLDS, ReGameDLL, Metamod-r, AMX Mod X, and ReAPI stack up, why the install order matters, and how to verify the whole chain.
Installation Daemon666 8 min read589 просмотров -
Build a Deathrun server on AMX Mod X: install the manager plugin, load deathrun maps, and tune the activator, traps and round flow for the mode.
Installation Daemon666 8 min read580 просмотров -
How to install the Call of Duty MW mod for CS 1.6: the AMX Mod X modules it needs, placing the plugin and its resources, choosing an XP save backend, and getting levels and perks working.
Installation Daemon666 8 min read535 просмотров -
How CS 1.6 server toplists and vote-reward systems work, how to rank higher by rewarding in-game votes, delivering the reward by SteamID, and the pitfalls that get a server delisted.
Hosting Daemon666 8 min read606 просмотров -
What GameTracker's server rank actually measures, how sustained player activity and user votes feed it, why padding fails, and the honest levers that move you up the list.
Hosting Daemon666 8 min read703 просмотров -
What server boosting actually does, why fake players fill a server but do not retain real ones, and how to combine an initial push with the content that turns joiners into regulars.
Hosting Daemon666 8 min read631 просмотров -
Why your sv_maxrate and sv_maxupdaterate seem to have no effect, which of these cvars need ReHLDS/ReGameDLL, the min/max interplay, and how to confirm clients actually get the rate.
Errors Daemon666 8 min read616 просмотров -
Why server FPS collapses as the server fills, how sys_ticrate and the fps_max cap interact, the -pingboost and -sys_ticrate startup options, and how to diagnose whether it is CPU, a plugin, or the timing loop.
Errors Daemon666 8 min read657 просмотров -
Why errno 111 is connection refused and not a password problem, the bind-address and skip-networking traps, opening port 3306, and proving the path before blaming the plugin.
Errors Daemon666 8 min read534 просмотров









