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Tutoriale

Ghiduri de configurare, remedieri, dezvoltare de pluginuri și administrare pentru servere CS 1.6.

2 Tutoriale

mp_ Cvars Reference (freezetime, roundtime, buytime and More)

A reference to the mp_ gameplay cvars that shape a CS 1.6 round, with correct units, sane defaults, and which ones only exist under ReGameDLL.

mp_timelimit, mp_maxrounds and Map Flow Tuning

How the four end-of-map limits interact, which need ReGameDLL, why whichever fires first wins, and how to design a map flow that ends cleanly and advances the rotation.