Tutoriais

Guias de configuração de servidores CS 1.6, correções, desenvolvimento de plugins e administração.

5 Tutoriais

Creating a Custom WAD with Wally

How to build a GoldSrc texture WAD in Wally: the 16-color-per-transparency rules, the 16-pixel dimension requirement, blue transparency and {\ textures, and getting the WAD into your map without the missing-texture error.

Fix: 'Could not open wad file' During Compile

Why hlcsg cannot find a WAD referenced by the map, and how to correct the wad key paths, use relative paths, or copy WADs locally so the compile completes.

Fix: 'Couldn't open .wad' - Missing WAD Files for Clients

Why a custom map throws 'couldn't open' WAD errors, how a .bsp references texture WADs, putting the WADs where clients can download them, and embedding textures so they never miss.

Embedding WADs vs Using -wadinclude

How hlcsg handles textures, what -wadinclude actually bakes into the BSP, and the modern rule: embed your custom WADs, keep the standard cs WADs external.

Fix: 'Cannot find halflife.wad / decals.wad' in CS 1.6

Why CS 1.6 throws a missing WAD error on connect or map load, where the standard WAD files live, and how to recover the ones a bad install or custom map deleted.