Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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How to use mtr to find where packets are actually being dropped on a game server's path, read per-hop Loss% correctly, and tell real network loss from server-side choke.
Optimization Daemon666 8 min read1,205 vues -
An honest map of where working AMX Mod X plugins, source code, and admin help actually live in 2026, how to vet what you download, and why the version and stack matter before you install anything.
Misc Daemon666 8 min read1,328 vues -
The exact folder layout for shipping a CS 1.6 map over FastDL: the bsp, its res manifest, external wads, models, sounds and sky, mirrored under cstrike.
Mapping Daemon666 9 min read1,139 vues -
How BSP decompilers reconstruct a .map from a compiled GoldSrc map, why the result has off-grid vertices, lost entity keyvalues and damaged brushwork, and the ethics of only decompiling your own maps.
Mapping Daemon666 8 min read1,252 vues -
A precise breakdown of metamod/plugins.ini: the win32 vs linux platform columns, relative paths, and why it is not AMXX's plugins.ini.
Installation Daemon666 8 min read1,361 vues -
Run HLDS under a dedicated unprivileged user, set the right ownership, and use a systemd unit that drops privileges — the correct, secure way to host CS 1.6.
Installation Daemon666 8 min read1,121 vues -
A step-by-step CS 1.6 dedicated server install on Debian 12 (bookworm): enabling i386, installing the 32-bit libraries HLDS needs, downloading the game files with SteamCMD, and first launch.
Installation Daemon666 8 min read1,238 vues -
Exactly which files hold your CS 1.6 server's identity — configs, admins, bans, stats, plugins, maps — how to archive them, restore onto a new box, and verify nothing was lost.
Installation Daemon666 8 min read1,256 vues -
A practical comparison of renting a managed CS 1.6 game server versus running your own on a VPS, covering control, cost, DDoS protection, tickrate, and which fits your situation.
Hosting Daemon666 9 min read1,046 vues -
A realistic breakdown of the cost of running a CS 1.6 server -- VPS, FastDL, DDoS protection, domain, and your time -- and where the money actually goes as you scale.
Hosting Daemon666 9 min read1,078 vues -
Why raising sys_ticrate does not raise the server FPS shown by stats, the HLDS loop limitation behind it, and why ReHLDS is the real fix for a stable high tickrate.
Errors Daemon666 8 min read1,071 vues -
Why a CS 1.6 server that runs fine on boot degrades after days of uptime, how memory growth and log bloat cause it, spotting a leaking plugin, and setting up a scheduled restart to stay ahead of it.
Errors Daemon666 8 min read977 vues









