Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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How the Linux timer tick historically limited HLDS fps, why CONFIG_HZ_1000 mattered, and how modern high-resolution timers and ReHLDS changed the picture without eliminating jitter.
Optimization Daemon666 8 min read696 vues -
A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.
Installation Daemon666 8 min read754 vues -
Install CSDM on top of Metamod and AMX Mod X, enable respawning and weapon menus through csdm.cfg, and get instant-action deathmatch running cleanly.
Installation Daemon666 8 min read761 vues -
Import a CS 1.6 egg, create the server, set the startup variables, and let Wings run SteamCMD and launch HLDS in a container.
Installation Daemon666 8 min read707 vues -
How to give bots navigation on a custom map: the difference between YaPB graph files and POD-Bot .pwf waypoints, where each file lives, how to record nodes in-game, and how to auto-download community graphs.
Mapping Daemon666 8 min read981 vues -
Why hlcsg cannot find a WAD referenced by the map, and how to correct the wad key paths, use relative paths, or copy WADs locally so the compile completes.
Mapping Daemon666 8 min read833 vues -
What actually differs between the AMX Mod X release lines, which natives arrived when, why a plugin compiled for one branch can bad-load on another, and which version to run.
Misc Daemon666 8 min read922 vues -
A concrete playbook for taking a CS 1.6 server from empty to a self-sustaining core of thirty regulars, covering the seeding problem, fixed peak hours, retention hooks, and turning players into a community.
Hosting Daemon666 9 min read696 vues -
How the hostname cvar drives discovery in the CS 1.6 server browser, what to put in a name that earns clicks, and the fake-player-count and tag tricks that get servers hidden.
Hosting Daemon666 8 min read616 vues -
What the game DLL is, why liblist.gam points at the wrong file, the Metamod hand-off that breaks the path, 32-bit and ReGameDLL mismatches, and reading the load error verbatim.
Errors Daemon666 8 min read820 vues -
What SZ_GetSpace and reliable-channel overflows mean, why too many entities or a chatty plugin trigger them, and how to cut the message volume that crashes clients.
Errors Daemon666 8 min read707 vues -
Why non-Steam players share STEAM_ID_LAN or get colliding IDs even with Reunion loaded, how the SteamIdHashSalt and cid modes work, why Reunion refuses to load without a long salt, and how to verify stable IDs.
Errors Daemon666 8 min read784 vues









