Floating damage numbers to the attacker on every hit, plus a running total dealt to the current victim in the corner. Per-player toggle with /dmghud.
CSB Damage HUD pops a short-lived floating -NN number near your crosshair every time you land a hit, read straight from Ham_TakeDamage, and keeps a running total of the damage you have dealt to your current victim in the corner of the screen. Switch to a new target and the running total resets.
Each player can turn the numbers off for themselves with /dmghud — the choice is per-client, so people who find them noisy are not forced to use them.
Inspired by Alka's Damage HUD. This is an independent GPL re-implementation; no original code is reused.
Features
- Floating hit number to the attacker, slightly randomised so rapid hits do not stack on top of each other.
- Running total dealt to the current victim, shown in the corner and reset on target switch.
- Per-player
/dmghudtoggle; server master switchcsb_dmghud_enabled. - Totals reset each round.
- Only needs the
hamsandwichmodule.
Installation
- Make sure the
hamsandwichmodule is enabled inaddons/amxmodx/configs/modules.ini. - Compile and copy
csb_damage_hud.amxxintoaddons/amxmodx/plugins/. - Add it to
plugins.iniand change the map.
Notes
The number reflects the damage passed to Ham_TakeDamage. On a plain CS server that is the pre-armour hit value; on servers with custom armour/damage plugins the figure follows whatever those plugins leave in the hook.









