Tutoriale
Ghiduri de configurare, remedieri, dezvoltare de pluginuri și administrare pentru servere CS 1.6.
Fix: sys_ticrate Doesn't Change Server FPS
Why raising sys_ticrate does not raise the server FPS shown by stats, the HLDS loop limitation behind it, and why ReHLDS is the real fix for a stable high tickrate.
sys_ticrate Explained: The Truth About 1000 FPS Servers
What sys_ticrate really controls, why '1000 FPS' is mostly marketing, how server FPS caps updaterate, and how to measure and set it honestly on Linux.
Fix: Server FPS Stuck at 100 / Low Server FPS on Linux
Why hlds_linux caps at 100 server FPS, how sys_ticrate, the kernel timer and -pingboost interact, and the safe ways to raise and hold a stable server FPS.









