Players LIVE
Players most recently active on the server
Leaderboard
Showing 0 to 0 players of 0 total players
Players activity
Average players per hour over the last 24 hours, colored by the map being played.
14:00
17:00
20:00
23:00
02:00
05:00
08:00
11:00
Maps statistics
Most played maps in the last 24 hours
club42
2.94%
zm_brambor
2.94%
zm_dark_city
2.94%
zm_dust2_2x2_mba
2.94%
zm_gorod_new
2.94%
zm_kill_duster
2.94%
zm_laboratory
2.94%
zm_mars_base2
2.94%
zm_nuke_mba_b4
2.94%
zm_pillaged_mall
2.94%
zm_spacelab
2.94%
ark
1.47%
paranoia
1.47%
waterside
1.47%
zm_747_small_b3_zg
1.47%
zm_caca
1.47%
zm_city13
1.47%
zm_city17
1.47%
zm_city_new
1.47%
zm_dstrike4_v2
1.47%
zm_ds_army_new2
1.47%
zm_dust2_new2
1.47%
zm_electro_house
1.47%
zm_factory
1.47%
zm_gbox5
1.47%
zm_grand_hotel
1.47%
zm_heal_vintage2
1.47%
zm_houses
1.47%
zm_hs_warehouse
1.47%
zm_ice_attack
1.47%
zm_ice_hell
1.47%
zm_ilc_resident_evil2
1.47%
zm_jambalaya_escape
1.47%
zm_mansion_mba
1.47%
zm_mars_base
1.47%
zm_mba
1.47%
zm_oldstreet
1.47%
zm_outbreak_fixed
1.47%
zm_poison2
1.47%
zm_prodigy_v2
1.47%
zm_racoon_city_2
1.47%
zm_rapidcore
1.47%
zm_roscoe_street
1.47%
zm_sand_new
1.47%
zm_siege
1.47%
zm_snowconqueror_v1_1
1.47%
zm_terial
1.47%
zm_toronto_v8
1.47%
zm_toxichouse_new
1.47%
zm_toxic_house
1.47%
zm_toxic_house2
1.47%
zm_trains
1.47%
zm_vendetta
1.47%
zm_village
1.47%
zm_westwood
1.47%
zm_x1
1.47%
zm_yerg
1.47%
An overview of the top maps played on this server. Percentages reflect how often each map appeared within the chosen timeframe.
Latest maps
zm_siege
27
zm_laboratory
27
zm_vendetta
27
zm_city17
24
zm_dark_city
24
club42
24
zm_gorod_new
23
zm_village
23
zm_nuke_mba_b4
25
zm_caca
25
zm_roscoe_street
25
zm_kill_duster
13
zm_rapidcore
13
zm_brambor
13
zm_sand_new
8
zm_grand_hotel
8
zm_gbox5
3
zm_pillaged_mall
3
zm_racoon_city_2
2
zm_toxichouse_new
2
zm_ilc_resident_evil2
2
zm_mars_base2
2
zm_toronto_v8
2
zm_terial
1
zm_dust2_2x2_mba
2
zm_dstrike4_v2
2
zm_ds_army_new2
2
zm_westwood
1
zm_toxic_house2
1
zm_toxic_house
1
Recently played maps, showing when each was active and the peak players connected during those sessions.









