Tutoriais
Guias de configuração de servidores CS 1.6, correções, desenvolvimento de plugins e administração.
Setting Up Sky and Sunlight (light_environment + Skybox)
How to light an outdoor CS 1.6 map with a single light_environment, aim the sun with angle and pitch, and set the skybox name so gfx/env files render.
Lighting a CS 1.6 Map (light and light_environment)
How GoldSrc lighting works: point lights, spotlights, the single light_environment sun tied to your sky, texture lights, and why hlrad bakes it all into lightmaps at compile time.
Fix: 'AllocBlock: Full' (Too Many Lightmaps)
Why the GoldSrc engine throws AllocBlock: Full when a map has too many unique lightmaps, and how to fix it with texture scaling, fewer lights, and the -chart report.









