Tutoriais
Guias de configuração de servidores CS 1.6, correções, desenvolvimento de plugins e administração.
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The exact folder layout for shipping a CS 1.6 map over FastDL: the bsp, its res manifest, external wads, models, sounds and sky, mirrored under cstrike.
Mapping Daemon666 9 min read868 visualizações -
Every reason FastDL falls back to the slow in-game download - sv_downloadurl, mirrored file layout, bzip2, MIME types and permissions - each with a concrete check.
Errors Daemon666 9 min read922 visualizações -
Put your CS 1.6 FastDL mirror behind Cloudflare's free CDN: point sv_downloadurl at a proxied domain, force caching of .bsp and .bz2 with a Cache Rule, and avoid the file-type caching trap.
Administration Daemon666 8 min read761 visualizações -
Halve your FastDL transfer sizes: how the CS 1.6 client requests a .bz2 first, the exact naming rule, a script to compress a whole mirror, and why you keep the originals too.
Administration Daemon666 8 min read705 visualizações -
Why FastDL requests 404, the cstrike path the engine appends, how bzip2 pre-compression works and when the client falls back, MIME-type blocks, and testing the exact URL in a browser.
Errors Daemon666 8 min read610 visualizações -
What a .res file lists, why every custom model, sound, sprite and texture must appear in it, and how to build one with RESGen or by hand.
Mapping Daemon666 8 min read710 visualizações -
Why clients ignore your sv_downloadurl and fall back to slow downloads or missing content, the cstrike path trap, the bzip2 layout, and the exact checks that make FastDL fire.
Errors Daemon666 8 min read582 visualizações -
Serve maps, models and sounds over HTTP with sv_downloadurl, mirror the cstrike tree correctly, add bzip2 compression, and configure Nginx or Apache.
Administration Daemon666 8 min read1,064 visualizações -
Why custom maps and models crawl when you join a CS 1.6 server, what the client can control, and how FastDL on the server fixes it for everyone.
Client Daemon666 7 min read693 visualizações -
Why FastDL is slow by default, how bzip2 pre-compression, a real web server, correct MIME types, and a Cloudflare CDN turn a minute-long map download into a few seconds.
Optimization Daemon666 8 min read547 visualizações -
Serve maps, models and sounds over HTTP with Nginx so clients download custom content in seconds instead of crawling over the in-game channel.
Installation Daemon666 8 min read629 visualizações -
Why players join a custom map with black checkerboard textures or no map at all, the three cvars that gate downloading, resource precache limits, and how to confirm the file is actually served.
Errors Daemon666 7 min read646 visualizações









