Initial release 1.0.0
Browse Source1.0.0 - Initial release.
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CHANGELOG.md
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README.md
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addons/amxmodx/scripting/csb_base_builder.sma
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csb.json
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CHANGELOG.md
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| 1 | +## 1.0.0 (2026-05-24) | |
| 2 | + | |
| 3 | +1.0.0 - Initial release. |
README.md
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| 1 | +<p><strong>CSB Base Builder</strong> is the classic build-then-fight mode. Each round opens with a build phase: the builder team can grab a brush prop with <code>/grab</code> (it pins in front of their crosshair and follows every frame in <code>PlayerPreThink</code>), spin it with <code>/rotate</code>, freeze it in place with <code>/lock</code>, or release it with <code>/drop</code>. Each builder is limited to a set number of locked props. When the build timer expires the fight phase begins, every prop is frozen, and the attacking team must break into the base.</p><p>Inspired by Base Builder (ConnorMcLeod / Kreedz community). Independent GPL re-implementation.</p><h2>Features</h2><ul><li>Grab / carry / rotate / lock / drop map props during the build phase.</li><li>Per-builder prop limit.</li><li>Timed build phase then a fight phase, announced on the HUD.</li><li>Builder team, build time and prop limit are cvars.</li></ul><h2>Installation</h2><ol><li>Enable the <code>fakemeta</code> module in <code>modules.ini</code>.</li><li>Compile <code>csb_base_builder.sma</code>, copy it to <code>addons/amxmodx/plugins/</code> and add it to <code>plugins.ini</code>.</li><li>Use a map that has movable brush props (func_pushable / func_breakable).</li><li>Change the map.</li></ol> |
addons/amxmodx/scripting/csb_base_builder.sma
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| 1 | +/* | |
| 2 | + * CSB Base Builder | |
| 3 | + * Copyright (C) 2026 counter-strike-boost.com | |
| 4 | + * | |
| 5 | + * Base Builder core. Each round opens with a build phase in which the builder | |
| 6 | + * team can grab, carry, rotate and lock map props: /grab pins whatever brush | |
| 7 | + * prop your crosshair is on in front of you (moved every frame in | |
| 8 | + * PlayerPreThink), /rotate spins it, /lock freezes it in place, /drop releases | |
| 9 | + * it. Each builder is limited to a number of locked props. When the build timer | |
| 10 | + * expires the fight phase starts, every prop is frozen and the attacking team | |
| 11 | + * must break in. | |
| 12 | + * | |
| 13 | + * Inspired by Base Builder (ConnorMcLeod / Kreedz community). Independent GPL | |
| 14 | + * re-implementation. | |
| 15 | + * | |
| 16 | + * This program is free software: you can redistribute it and/or modify it under | |
| 17 | + * the terms of the GNU General Public License as published by the Free Software | |
| 18 | + * Foundation, either version 3 of the License, or (at your option) any later | |
| 19 | + * version. It is distributed in the hope that it will be useful, but WITHOUT | |
| 20 | + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
| 21 | + * FOR A PARTICULAR PURPOSE. See <https://www.gnu.org/licenses/> for details. | |
| 22 | + */ | |
| 23 | + | |
| 24 | +#include <amxmodx> | |
| 25 | +#include <fakemeta> | |
| 26 | + | |
| 27 | +new const PLUGIN[] = "CSB Base Builder" | |
| 28 | +new const VERSION[] = "1.0.0" | |
| 29 | +new const AUTHOR[] = "counter-strike-boost.com" | |
| 30 | + | |
| 31 | +#define PHASE_BUILD 0 | |
| 32 | +#define PHASE_FIGHT 1 | |
| 33 | + | |
| 34 | +new g_pEnabled, g_pBuildTime, g_pBuilderTeam, g_pPropLimit | |
| 35 | + | |
| 36 | +new g_iPhase | |
| 37 | +new g_iGrab[33] | |
| 38 | +new Float:g_fGrabDist[33] | |
| 39 | +new Float:g_fGrabYaw[33] | |
| 40 | +new g_iLockedCount[33] | |
| 41 | +new g_iHudSync | |
| 42 | + | |
| 43 | +public plugin_init() | |
| 44 | +{ | |
| 45 | + register_plugin(PLUGIN, VERSION, AUTHOR) | |
| 46 | + | |
| 47 | + g_pEnabled = register_cvar("csb_bb_enabled", "1") | |
| 48 | + g_pBuildTime = register_cvar("csb_bb_buildtime", "45") | |
| 49 | + g_pBuilderTeam = register_cvar("csb_bb_builderteam", "2") /* 1=T 2=CT */ | |
| 50 | + g_pPropLimit = register_cvar("csb_bb_proplimit", "6") | |
| 51 | + | |
| 52 | + register_clcmd("say /grab", "cmdGrab") | |
| 53 | + register_clcmd("say /drop", "cmdDrop") | |
| 54 | + register_clcmd("say /rotate", "cmdRotate") | |
| 55 | + register_clcmd("say /lock", "cmdLock") | |
| 56 | + | |
| 57 | + register_forward(FM_PlayerPreThink, "fwPreThink") | |
| 58 | + register_logevent("eventRoundStart", 2, "1=Round_Start") | |
| 59 | + | |
| 60 | + g_iHudSync = CreateHudSyncObj() | |
| 61 | + | |
| 62 | + set_task(1.0, "taskHud", 0, _, _, "b") | |
| 63 | +} | |
| 64 | + | |
| 65 | +public client_putinserver(id) | |
| 66 | +{ | |
| 67 | + g_iGrab[id] = 0 | |
| 68 | + g_iLockedCount[id] = 0 | |
| 69 | +} | |
| 70 | + | |
| 71 | +public client_disconnected(id) | |
| 72 | +{ | |
| 73 | + g_iGrab[id] = 0 | |
| 74 | +} | |
| 75 | + | |
| 76 | +public eventRoundStart() | |
| 77 | +{ | |
| 78 | + if (!get_pcvar_num(g_pEnabled)) | |
| 79 | + return | |
| 80 | + | |
| 81 | + g_iPhase = PHASE_BUILD | |
| 82 | + | |
| 83 | + for (new id = 1; id <= 32; id++) | |
| 84 | + { | |
| 85 | + g_iGrab[id] = 0 | |
| 86 | + g_iLockedCount[id] = 0 | |
| 87 | + } | |
| 88 | + | |
| 89 | + client_print(0, print_chat, "[CSB] BUILD PHASE - %d seconds. Builders: /grab /rotate /lock /drop", get_pcvar_num(g_pBuildTime)) | |
| 90 | + | |
| 91 | + set_task(float(get_pcvar_num(g_pBuildTime)), "taskFightPhase", 9911) | |
| 92 | +} | |
| 93 | + | |
| 94 | +public taskFightPhase() | |
| 95 | +{ | |
| 96 | + g_iPhase = PHASE_FIGHT | |
| 97 | + | |
| 98 | + /* drop and freeze everything */ | |
| 99 | + for (new id = 1; id <= 32; id++) | |
| 100 | + { | |
| 101 | + if (g_iGrab[id] > 0) | |
| 102 | + { | |
| 103 | + freezeProp(g_iGrab[id]) | |
| 104 | + g_iGrab[id] = 0 | |
| 105 | + } | |
| 106 | + } | |
| 107 | + | |
| 108 | + client_print(0, print_chat, "[CSB] FIGHT PHASE - break into the base!") | |
| 109 | +} | |
| 110 | + | |
| 111 | +bool:isBuilder(id) | |
| 112 | +{ | |
| 113 | + return get_user_team(id) == get_pcvar_num(g_pBuilderTeam) | |
| 114 | +} | |
| 115 | + | |
| 116 | +bool:isGrabbable(ent) | |
| 117 | +{ | |
| 118 | + if (ent <= 32 || !pev_valid(ent)) | |
| 119 | + return false | |
| 120 | + | |
| 121 | + static cls[32] | |
| 122 | + pev(ent, pev_classname, cls, charsmax(cls)) | |
| 123 | + | |
| 124 | + if (equal(cls, "worldspawn") || equal(cls, "player")) | |
| 125 | + return false | |
| 126 | + | |
| 127 | + /* brush props and pushables only */ | |
| 128 | + if (equal(cls, "func_pushable") || equal(cls, "func_breakable") | |
| 129 | + || equal(cls, "func_wall") || equal(cls, "func_door") | |
| 130 | + || containi(cls, "func_") == 0) | |
| 131 | + return true | |
| 132 | + | |
| 133 | + return false | |
| 134 | +} | |
| 135 | + | |
| 136 | +public cmdGrab(id) | |
| 137 | +{ | |
| 138 | + if (!get_pcvar_num(g_pEnabled) || g_iPhase != PHASE_BUILD) | |
| 139 | + { | |
| 140 | + client_print(id, print_chat, "[CSB] You can only build during the build phase.") | |
| 141 | + return PLUGIN_HANDLED | |
| 142 | + } | |
| 143 | + | |
| 144 | + if (!isBuilder(id) || !is_user_alive(id)) | |
| 145 | + return PLUGIN_HANDLED | |
| 146 | + | |
| 147 | + if (g_iGrab[id] > 0) | |
| 148 | + { | |
| 149 | + client_print(id, print_chat, "[CSB] You are already carrying a prop. /drop or /lock first.") | |
| 150 | + return PLUGIN_HANDLED | |
| 151 | + } | |
| 152 | + | |
| 153 | + new ent, body | |
| 154 | + get_user_aiming(id, ent, body, 700) | |
| 155 | + | |
| 156 | + if (!isGrabbable(ent)) | |
| 157 | + { | |
| 158 | + client_print(id, print_chat, "[CSB] No movable prop in your crosshair.") | |
| 159 | + return PLUGIN_HANDLED | |
| 160 | + } | |
| 161 | + | |
| 162 | + static Float:fMe[3], Float:fProp[3] | |
| 163 | + pev(id, pev_origin, fMe) | |
| 164 | + pev(ent, pev_origin, fProp) | |
| 165 | + | |
| 166 | + g_iGrab[id] = ent | |
| 167 | + g_fGrabDist[id] = vector_distance(fMe, fProp) | |
| 168 | + | |
| 169 | + if (g_fGrabDist[id] > 200.0) | |
| 170 | + g_fGrabDist[id] = 200.0 | |
| 171 | + else if (g_fGrabDist[id] < 80.0) | |
| 172 | + g_fGrabDist[id] = 80.0 | |
| 173 | + | |
| 174 | + static Float:fAng[3] | |
| 175 | + pev(ent, pev_angles, fAng) | |
| 176 | + g_fGrabYaw[id] = fAng[1] | |
| 177 | + | |
| 178 | + /* make it float freely while carried */ | |
| 179 | + set_pev(ent, pev_movetype, MOVETYPE_NOCLIP) | |
| 180 | + | |
| 181 | + client_print(id, print_chat, "[CSB] Prop grabbed. /rotate to spin, /lock to place.") | |
| 182 | + return PLUGIN_HANDLED | |
| 183 | +} | |
| 184 | + | |
| 185 | +public cmdDrop(id) | |
| 186 | +{ | |
| 187 | + if (g_iGrab[id] > 0) | |
| 188 | + { | |
| 189 | + set_pev(g_iGrab[id], pev_movetype, MOVETYPE_TOSS) | |
| 190 | + g_iGrab[id] = 0 | |
| 191 | + client_print(id, print_chat, "[CSB] Prop dropped.") | |
| 192 | + } | |
| 193 | + | |
| 194 | + return PLUGIN_HANDLED | |
| 195 | +} | |
| 196 | + | |
| 197 | +public cmdRotate(id) | |
| 198 | +{ | |
| 199 | + if (g_iGrab[id] > 0) | |
| 200 | + { | |
| 201 | + g_fGrabYaw[id] += 45.0 | |
| 202 | + | |
| 203 | + if (g_fGrabYaw[id] >= 360.0) | |
| 204 | + g_fGrabYaw[id] -= 360.0 | |
| 205 | + | |
| 206 | + client_print(id, print_chat, "[CSB] Rotated to %d degrees.", floatround(g_fGrabYaw[id])) | |
| 207 | + } | |
| 208 | + | |
| 209 | + return PLUGIN_HANDLED | |
| 210 | +} | |
| 211 | + | |
| 212 | +public cmdLock(id) | |
| 213 | +{ | |
| 214 | + if (g_iGrab[id] <= 0) | |
| 215 | + return PLUGIN_HANDLED | |
| 216 | + | |
| 217 | + if (g_iLockedCount[id] >= get_pcvar_num(g_pPropLimit)) | |
| 218 | + { | |
| 219 | + client_print(id, print_chat, "[CSB] You reached your prop limit (%d).", get_pcvar_num(g_pPropLimit)) | |
| 220 | + return PLUGIN_HANDLED | |
| 221 | + } | |
| 222 | + | |
| 223 | + new ent = g_iGrab[id] | |
| 224 | + freezeProp(ent) | |
| 225 | + set_pev(ent, pev_owner, id) | |
| 226 | + | |
| 227 | + g_iGrab[id] = 0 | |
| 228 | + g_iLockedCount[id]++ | |
| 229 | + | |
| 230 | + client_print(id, print_chat, "[CSB] Prop locked in place (%d/%d).", g_iLockedCount[id], get_pcvar_num(g_pPropLimit)) | |
| 231 | + return PLUGIN_HANDLED | |
| 232 | +} | |
| 233 | + | |
| 234 | +freezeProp(ent) | |
| 235 | +{ | |
| 236 | + if (!pev_valid(ent)) | |
| 237 | + return | |
| 238 | + | |
| 239 | + static Float:fZero[3] | |
| 240 | + set_pev(ent, pev_velocity, fZero) | |
| 241 | + set_pev(ent, pev_movetype, MOVETYPE_PUSHSTEP) | |
| 242 | +} | |
| 243 | + | |
| 244 | +public fwPreThink(id) | |
| 245 | +{ | |
| 246 | + new ent = g_iGrab[id] | |
| 247 | + | |
| 248 | + if (ent <= 0) | |
| 249 | + return | |
| 250 | + | |
| 251 | + if (!is_user_alive(id) || !pev_valid(ent)) | |
| 252 | + { | |
| 253 | + g_iGrab[id] = 0 | |
| 254 | + return | |
| 255 | + } | |
| 256 | + | |
| 257 | + static Float:fEye[3], Float:fOfs[3], Float:fAng[3], Float:fFwd[3], Float:fDest[3] | |
| 258 | + pev(id, pev_origin, fEye) | |
| 259 | + pev(id, pev_view_ofs, fOfs) | |
| 260 | + fEye[0] += fOfs[0] | |
| 261 | + fEye[1] += fOfs[1] | |
| 262 | + fEye[2] += fOfs[2] | |
| 263 | + | |
| 264 | + pev(id, pev_v_angle, fAng) | |
| 265 | + angle_vector(fAng, ANGLEVECTOR_FORWARD, fFwd) | |
| 266 | + | |
| 267 | + fDest[0] = fEye[0] + fFwd[0] * g_fGrabDist[id] | |
| 268 | + fDest[1] = fEye[1] + fFwd[1] * g_fGrabDist[id] | |
| 269 | + fDest[2] = fEye[2] + fFwd[2] * g_fGrabDist[id] | |
| 270 | + | |
| 271 | + static Float:fZero[3] | |
| 272 | + set_pev(ent, pev_velocity, fZero) | |
| 273 | + engfunc(EngFunc_SetOrigin, ent, fDest) | |
| 274 | + | |
| 275 | + static Float:fSet[3] | |
| 276 | + fSet[0] = 0.0 | |
| 277 | + fSet[1] = g_fGrabYaw[id] | |
| 278 | + fSet[2] = 0.0 | |
| 279 | + set_pev(ent, pev_angles, fSet) | |
| 280 | +} | |
| 281 | + | |
| 282 | +public taskHud() | |
| 283 | +{ | |
| 284 | + if (!get_pcvar_num(g_pEnabled)) | |
| 285 | + return | |
| 286 | + | |
| 287 | + new players[32], num | |
| 288 | + get_players(players, num, "ch") | |
| 289 | + | |
| 290 | + for (new i = 0; i < num; i++) | |
| 291 | + { | |
| 292 | + new id = players[i] | |
| 293 | + | |
| 294 | + set_hudmessage(255, 180, 0, 0.02, 0.12, 0, 0.0, 1.1, 0.0, 0.0, -1) | |
| 295 | + | |
| 296 | + if (g_iPhase == PHASE_BUILD && isBuilder(id)) | |
| 297 | + ShowSyncHudMsg(id, g_iHudSync, "BUILD PHASE | props %d/%d", g_iLockedCount[id], get_pcvar_num(g_pPropLimit)) | |
| 298 | + else if (g_iPhase == PHASE_BUILD) | |
| 299 | + ShowSyncHudMsg(id, g_iHudSync, "BUILD PHASE | wait for the fight") | |
| 300 | + else | |
| 301 | + ShowSyncHudMsg(id, g_iHudSync, "FIGHT PHASE") | |
| 302 | + } | |
| 303 | +} |
csb.json
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| 1 | +{ | |
| 2 | + "name": "CSB Base Builder", | |
| 3 | + "category": "gameplay", | |
| 4 | + "tags": "base builder, prop, build", | |
| 5 | + "image": "", | |
| 6 | + "original_author": "ConnorMcLeod / Kreedz community", | |
| 7 | + "original_url": "", | |
| 8 | + "license": "GPL-3.0", | |
| 9 | + "title": "CSB Base Builder", | |
| 10 | + "short_desc": "A build phase where builders grab, carry, rotate and lock map props, followed by a fight phase where the other team must break in.", | |
| 11 | + "version": "1.0.0", | |
| 12 | + "amxx_min": "1.9", | |
| 13 | + "amxx_compile_default": "1.9", | |
| 14 | + "rehlds_ok": true, | |
| 15 | + "hlds_ok": true, | |
| 16 | + "regamedll_required": false, | |
| 17 | + "metamod_flavor": "any", | |
| 18 | + "reapi_required": false, | |
| 19 | + "modules": "fakemeta", | |
| 20 | + "install_notes": "1. Enable the fakemeta module in addons/amxmodx/configs/modules.ini\n2. Put csb_base_builder.amxx in addons/amxmodx/plugins/ and add it to plugins.ini\n3. Use a build-friendly map and change map", | |
| 21 | + "known_conflicts": "Needs a map with movable brush props; on maps without them there is nothing to build with.", | |
| 22 | + "cvars": [ | |
| 23 | + { | |
| 24 | + "name": "csb_bb_enabled", | |
| 25 | + "default": "1", | |
| 26 | + "description": "Enable or disable base builder." | |
| 27 | + }, | |
| 28 | + { | |
| 29 | + "name": "csb_bb_buildtime", | |
| 30 | + "default": "45", | |
| 31 | + "description": "Build phase length in seconds." | |
| 32 | + }, | |
| 33 | + { | |
| 34 | + "name": "csb_bb_builderteam", | |
| 35 | + "default": "2", | |
| 36 | + "description": "Builder team: 1 = Terrorist, 2 = CT." | |
| 37 | + }, | |
| 38 | + { | |
| 39 | + "name": "csb_bb_proplimit", | |
| 40 | + "default": "6", | |
| 41 | + "description": "Maximum locked props per builder." | |
| 42 | + } | |
| 43 | + ], | |
| 44 | + "commands": [ | |
| 45 | + { | |
| 46 | + "name": "say /grab", | |
| 47 | + "access": "", | |
| 48 | + "description": "Grab the prop in your crosshair (build phase)." | |
| 49 | + }, | |
| 50 | + { | |
| 51 | + "name": "say /rotate", | |
| 52 | + "access": "", | |
| 53 | + "description": "Rotate the carried prop 45 degrees." | |
| 54 | + }, | |
| 55 | + { | |
| 56 | + "name": "say /lock", | |
| 57 | + "access": "", | |
| 58 | + "description": "Freeze the carried prop in place." | |
| 59 | + }, | |
| 60 | + { | |
| 61 | + "name": "say /drop", | |
| 62 | + "access": "", | |
| 63 | + "description": "Release the carried prop." | |
| 64 | + } | |
| 65 | + ], | |
| 66 | + "main": "addons/amxmodx/scripting/csb_base_builder.sma" | |
| 67 | +} | |
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