Errors Poradniki
Przewodniki po konfiguracji serwerów CS 1.6, poprawkach, tworzeniu pluginów i administracji.
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Some clients get 'This server is using a different protocol' because CS 1.6 has two engine protocols, 47 and 48. Understand which client uses which and accept both with dproto.
Errors Daemon666 7 min read1,082 wyświetleń -
Why clients hang on 'Verifying and downloading resources', how the precache file limit and a broken FastDL cause it, and the fixes that let players finish loading in.
Errors Daemon666 8 min read838 wyświetleń -
Why non-Steam players share STEAM_ID_LAN or get colliding IDs even with Reunion loaded, how the SteamIdHashSalt and cid modes work, why Reunion refuses to load without a long salt, and how to verify stable IDs.
Errors Daemon666 8 min read779 wyświetleń -
What SZ_GetSpace and reliable-channel overflows mean, why too many entities or a chatty plugin trigger them, and how to cut the message volume that crashes clients.
Errors Daemon666 8 min read689 wyświetleń -
What the game DLL is, why liblist.gam points at the wrong file, the Metamod hand-off that breaks the path, 32-bit and ReGameDLL mismatches, and reading the load error verbatim.
Errors Daemon666 8 min read799 wyświetleń -
What AMX_ERR_NATIVE means, how to enable debug to see which native failed, and the usual triggers: invalid player indexes, a missing module, and bad parameters.
Errors Daemon666 8 min read675 wyświetleń -
The 'Invalid STEAM UserID Ticket' kick means the server rejected the client's Steam auth. Either allow non-Steam clients with Reunion/dproto, or fix the Steam auth path. Both covered.
Errors Daemon666 8 min read765 wyświetleń -
What 'Reliable channel overflowed' really means, which plugins and HUD/menu spam cause it, and how to stop the per-client netchannel from bursting past its buffer.
Errors Daemon666 8 min read774 wyświetleń -
A methodical checklist for a CS 1.6 server that runs fine but never appears in the internet server browser: sv_lan, heartbeats, inbound UDP, NAT, and the master server.
Errors Daemon666 8 min read1,181 wyświetleń -
How to make HLDS produce a core file, load it in gdb, read the backtrace to find which module crashed the server, and turn that stack into an actionable culprit.
Errors Daemon666 9 min read532 wyświetleń -
Why SteamCMD hangs with 'Timeout downloading. Retrying', the app 90 legacy-depot trap for CS 1.6, and the retry, platform and CDN fixes that finish the install.
Errors Daemon666 8 min read709 wyświetleń -
Why the server crashes on boot after mixing ReHLDS and ReGameDLL builds, how the API version handshake works, reading the console banner and crash line, and how to get onto a matched set.
Errors Daemon666 8 min read728 wyświetleń









