Poradniki
Przewodniki po konfiguracji serwerów CS 1.6, poprawkach, tworzeniu pluginów i administracji.
Fix: CS 1.6 Black Screen on Launch
Why CS 1.6 launches to a black screen, forcing a safe windowed mode and resolution from launch options, resetting a bad video config, and the 25th Anniversary update rollback.
Fix: 'Sys_Error' Fatal Server Errors
How to read a Sys_Error crash line, the common variants like 'Couldn't get DLL API' and hunk overflow, and a method to find which module, DLL or plugin took the server down.
How to Find Which Plugin Is Crashing Your Server
A disciplined bisection method for finding the AMXX or Metamod plugin that crashes your CS 1.6 server - reading the logs, halving plugins.ini, and confirming the culprit both ways.
Fix: HLDS Segmentation Fault on Startup (Linux)
A CS 1.6 server that segfaults the moment it starts on Linux: the usual causes — mismatched 64/32-bit binaries, a bad engine or game DLL, Metamod ordering — and how to isolate it.
How to Debug a CS 1.6 Server That Crashes with No Error
A methodical process for a HLDS/ReHLDS server that dies silently: enabling the debug log, reading a core dump, and bisecting Metamod and AMXX plugins.
Fix: CS 1.6 Crashes on Startup from Steam
CS 1.6 closing instantly or crashing to desktop on launch — verify files, reset the video mode, clear bad launch options and custom content, and the Anniversary rollback.
Fix: 'Failed to load server DLL' / cs.so Not Loading
What the game DLL is, why liblist.gam points at the wrong file, the Metamod hand-off that breaks the path, 32-bit and ReGameDLL mismatches, and reading the load error verbatim.
Fix: HLDS Docker Container Exits Immediately
Why a containerized HLDS/ReHLDS server starts and stops within a second, the 32-bit library requirement, missing +map and console flags, tty/foreground issues, and reading the real crash from logs.
Auto-Restart on Crash (hlds_run and Wrapper Scripts)
Keep a CS 1.6 server up 24/7: how hlds_run already restarts on crash, the -pingboost and -norestart flags, and a systemd unit or screen loop that survives a hard fault.
Fix: ED_Alloc: no free edicts
Why HLDS crashes with 'ED_Alloc: no free edicts', how to raise the edict pool with -num_edicts, and how to find the plugin or map that is leaking entities.









