Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
mp_ Cvars Reference (freezetime, roundtime, buytime and More)
A reference to the mp_ gameplay cvars that shape a CS 1.6 round, with correct units, sane defaults, and which ones only exist under ReGameDLL.
mp_timelimit, mp_maxrounds and Map Flow Tuning
How the four end-of-map limits interact, which need ReGameDLL, why whichever fires first wins, and how to design a map flow that ends cleanly and advances the rotation.









