Tutoriels
Guides de configuration de serveurs CS 1.6, correctifs, développement de plugins et administration.
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What CPU steal time is, how to read the %st field in top and vmstat, why an oversold VPS lags exactly at peak, and what you can actually do about it.
Optimization Daemon666 8 min read848 vues -
The full path from your server heartbeating the Valve master to a player seeing you in the browser, the cvars and token that matter, and why a server goes missing from the list.
Misc Daemon666 8 min read1,015 vues -
A practical pass-by-pass checklist for keeping a CS 1.6 map fast and inside engine limits: NULL, func_detail, VIS, hint brushes, texture scale and clip hulls.
Mapping Daemon666 9 min read865 vues -
How to make a de_ map's bomb sites work: the brush func_bomb_target versus the point info_bomb_target, the func_buyzone the Ts need, and info_map_parameters to control bomb rules.
Mapping Daemon666 8 min read796 vues -
How ReHLDS, ReGameDLL, Metamod-r, AMX Mod X, and ReAPI stack up, why the install order matters, and how to verify the whole chain.
Installation Daemon666 8 min read748 vues -
Build a Deathrun server on AMX Mod X: install the manager plugin, load deathrun maps, and tune the activator, traps and round flow for the mode.
Installation Daemon666 8 min read709 vues -
How to install the Call of Duty MW mod for CS 1.6: the AMX Mod X modules it needs, placing the plugin and its resources, choosing an XP save backend, and getting levels and perks working.
Installation Daemon666 8 min read657 vues -
How CS 1.6 server toplists and vote-reward systems work, how to rank higher by rewarding in-game votes, delivering the reward by SteamID, and the pitfalls that get a server delisted.
Hosting Daemon666 8 min read766 vues -
What GameTracker's server rank actually measures, how sustained player activity and user votes feed it, why padding fails, and the honest levers that move you up the list.
Hosting Daemon666 8 min read876 vues -
What server boosting actually does, why fake players fill a server but do not retain real ones, and how to combine an initial push with the content that turns joiners into regulars.
Hosting Daemon666 8 min read766 vues -
Why your sv_maxrate and sv_maxupdaterate seem to have no effect, which of these cvars need ReHLDS/ReGameDLL, the min/max interplay, and how to confirm clients actually get the rate.
Errors Daemon666 8 min read761 vues -
Why server FPS collapses as the server fills, how sys_ticrate and the fps_max cap interact, the -pingboost and -sys_ticrate startup options, and how to diagnose whether it is CPU, a plugin, or the timing loop.
Errors Daemon666 8 min read823 vues









