Detects a tied score at the end of regulation and starts a repeating overtime with fresh start money and a HUD scoreboard.
Daemon666
1.0.0 - Initial release.
| csb_overtime_handler.sma main | 154fdf4 | 3.4 KB |
README.md
CSB Overtime Handler keeps its own copy of the round score by listening to the CT/T win radio events, so it does not depend on any external match system. When the number of rounds played reaches mp_maxrounds and the score is level, it starts an overtime: mp_maxrounds is extended by a full OT block (played on both sides), a fresh OT start money is set, and the round is restarted so the money and freeze apply cleanly. Overtimes repeat until one side finishes ahead.
Features
- Self-kept score from the round-win audio — no reapi or external plugin needed.
- Configurable OT length (MR3 / MR6 …) via
csb_ot_rounds. - Fresh OT start money via
csb_ot_money. - Live score and current OT number in a HUD sync message.
Installation
- Compile
csb_overtime_handler.smaand copy it toaddons/amxmodx/plugins/. - Add it to
plugins.iniand change the map.
Installation
1. Put csb_overtime_handler.amxx in addons/amxmodx/plugins/ 2. Add it to addons/amxmodx/configs/plugins.ini 3. Change map
Cvars
| CVAR | Default | Description |
|---|---|---|
csb_ot_enabled |
1 |
Enable or disable overtime handling. |
csb_ot_rounds |
3 |
Rounds per OT side (3 = MR3, i.e. 6 rounds total per overtime). |
csb_ot_money |
10000 |
Start money for each overtime. |
Journal des modifications — v1.0.0
1.0.0 - Initial release.Versions →
Note
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Prérequis
| AMX Mod X | ≥ 1.9 |
| Engine | ReHLDS HLDS |
| ReGameDLL | Optionnel |
| ReAPI | Optionnel |
| Metamod | Metamod / Metamod-r |
| Conflits connus | Other plugins that also change mp_maxrounds or restart rounds at match end can fight the OT logic; run one match controller. |
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