Tutoriales

Guías de configuración de servidores CS 1.6, arreglos, desarrollo de plugins y administración.

360 Tutoriales

Fix: 'Couldn't open .wad' - Missing WAD Files for Clients

Why a custom map throws 'couldn't open' WAD errors, how a .bsp references texture WADs, putting the WADs where clients can download them, and embedding textures so they never miss.

Fix: ReGameDLL and ReHLDS Version Incompatibility Crash

Why the server crashes on boot after mixing ReHLDS and ReGameDLL builds, how the API version handshake works, reading the console banner and crash line, and how to get onto a matched set.

Fix: SteamCMD 'Timeout downloading' Errors

Why SteamCMD hangs with 'Timeout downloading. Retrying', the app 90 legacy-depot trap for CS 1.6, and the retry, platform and CDN fixes that finish the install.

How to Read a HLDS Core Dump with gdb

How to make HLDS produce a core file, load it in gdb, read the backtrace to find which module crashed the server, and turn that stack into an actionable culprit.

Fix: amxx.cfg Overwrites My server.cfg Values

The execution timeline that makes amxx.cfg win over server.cfg, why your carefully set cvars keep reverting, and where to put a value so it is the last word.

Fix: Microphone / Voice Chat Not Working in CS 1.6

A step-by-step fix for a dead mic in CS 1.6: the voice_enable cvar, your push-to-talk bind, voice_scale, Windows microphone permissions and the server voice setting.

Static Crosshair in CS 1.6 (cl_crosshair Cvars)

How to make the CS 1.6 crosshair static instead of expanding, and how to set its size, colour and translucency with the cl_crosshair cvars.

VHLT / ZHLT Compile Parameters: Fast Draft vs Final Quality

What each of the four GoldSrc compile stages does and the real flags that matter — a fast draft pass for iteration and a full-quality pass for release, with no invented switches.

Gagging and Muting Players (amx_gag)

How amx_gag blocks a player's chat and voice, why it is a plugin command rather than a stock one, its flag syntax, and how to lift a gag.

Blocking Bad Nicknames and Ads in Player Names

Stop clan-tag ads, empty names and slurs in player nicks: how CS 1.6 handles name changes, what the engine can filter, and an AMXX name-filter approach that renames offenders.

Parsing CS 1.6 Server Logs (logs/L*.log)

Turn logging on, understand the Half-Life log line format, and grep and awk the L*.log files to answer who connected, who said what, and who killed whom.

mp_timelimit, mp_maxrounds and Map Flow Tuning

How the four end-of-map limits interact, which need ReGameDLL, why whichever fires first wins, and how to design a map flow that ends cleanly and advances the rotation.