Tutoriales
Guías de configuración de servidores CS 1.6, arreglos, desarrollo de plugins y administración.
-
Los miembros de counter-strike-boost.com pueden jugar a CS 1.6 en su navegador. Si tu servidor los expulsa con "Is Not Valid Auth (9)" o "STEAM validation rejected", aquí tienes el ajuste exacto que debes cambiar en ReAuthCheck, ReUnion, HLDS estándar y dproto.
Administration Daemon666 6 min de lectura56 vistas -
Install dproto to admit non-Steam clients on an original HLDS server, configure it through dproto.cfg, and understand how it differs from Reunion on ReHLDS.
Installation Daemon666 8 min read686 vistas -
Some clients get 'This server is using a different protocol' because CS 1.6 has two engine protocols, 47 and 48. Understand which client uses which and accept both with dproto.
Errors Daemon666 7 min read975 vistas -
A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.
Installation Daemon666 8 min read696 vistas -
Why non-Steam players are still bounced after installing dproto, the HLDS vs ReHLDS split with Reunion, the dproto.cfg protocol and client settings, and confirming the module actually loaded.
Errors Daemon666 8 min read689 vistas -
What dproto.cfg controls on an original HLDS server, how it lets one server answer both protocol 47 and 48, the GameDLL and SteamID-generation settings, and why you must restart to apply it.
Installation Daemon666 8 min read670 vistas









