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CSB Jump Pads v1.0.0

CSB Jump Pads lets admins add launch pads to any map without editing the BSP. Stand where you want a pad, look in the launch direction and type /addpad: the pad's origin and a velocity built from your aim and csb_pad_power are saved to an nVault keyed by map, so they come back after a map change. When a grounded player steps within csb_pad_radius of a pad, their velocity is set to the pad's launch vector, a pickup sound plays and a short cooldown stops repeat firing.

Features

  • /addpad, /delpad (nearest) and /clearpads for admins.
  • Launch direction comes from where the admin was looking.
  • Pads stored per map in nVault; up to 32 per map.
  • Beam marker drawn over each pad so players can see them.

Installation

  1. Enable the fakemeta, fun and nvault modules in modules.ini.
  2. Compile csb_jump_pads.sma, copy it to addons/amxmodx/plugins/ and add it to plugins.ini.
  3. Change the map. Placing a pad needs the t (ADMIN_LEVEL_H) flag by default.
Installation
1. Enable the fakemeta, fun and nvault modules in addons/amxmodx/configs/modules.ini
2. Put csb_jump_pads.amxx in addons/amxmodx/plugins/ and add it to plugins.ini
3. Change map
Cvars3
CVARDefaultDescription
csb_pad_enabled1Enable or disable jump pads.
csb_pad_radius80Trigger radius around a pad in units.
csb_pad_power600Launch power used when placing a new pad.
Befehle3
CommandAccessDescription
say /addpadt (ADMIN_LEVEL_H)Place a jump pad at your feet aimed where you look.
say /delpadt (ADMIN_LEVEL_H)Remove the nearest jump pad.
say /clearpadst (ADMIN_LEVEL_H)Remove all jump pads on this map.
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