CSB Jump Pads v1.0.0
CSB Jump Pads lets admins add launch pads to any map without editing the BSP. Stand where you want a pad, look in the launch direction and type /addpad: the pad's origin and a velocity built from your aim and csb_pad_power are saved to an nVault keyed by map, so they come back after a map change. When a grounded player steps within csb_pad_radius of a pad, their velocity is set to the pad's launch vector, a pickup sound plays and a short cooldown stops repeat firing.
Features
/addpad,/delpad(nearest) and/clearpadsfor admins.- Launch direction comes from where the admin was looking.
- Pads stored per map in nVault; up to 32 per map.
- Beam marker drawn over each pad so players can see them.
Installation
- Enable the
fakemeta,funandnvaultmodules inmodules.ini. - Compile
csb_jump_pads.sma, copy it toaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map. Placing a pad needs the
t(ADMIN_LEVEL_H) flag by default.
Instalacja
1. Enable the fakemeta, fun and nvault modules in addons/amxmodx/configs/modules.ini 2. Put csb_jump_pads.amxx in addons/amxmodx/plugins/ and add it to plugins.ini 3. Change map
Cvary3
| CVAR | Default | Description |
|---|---|---|
csb_pad_enabled | 1 | Enable or disable jump pads. |
csb_pad_radius | 80 | Trigger radius around a pad in units. |
csb_pad_power | 600 | Launch power used when placing a new pad. |
Komendy3
| Command | Access | Description |
|---|---|---|
say /addpad | t (ADMIN_LEVEL_H) | Place a jump pad at your feet aimed where you look. |
say /delpad | t (ADMIN_LEVEL_H) | Remove the nearest jump pad. |
say /clearpads | t (ADMIN_LEVEL_H) | Remove all jump pads on this map. |
Ocena
Brak ocen









