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Ръководства

Ръководства за настройка на CS 1.6 сървъри, поправки, разработка на плъгини и администрация.

8 Ръководства

Preventing SteamID Spoofing on Non-Steam Servers (Reunion + SteamIdHashSalt)

Why non-steam clients can claim an admin's SteamID, how Reunion's SteamIdHashSalt closes the hole, and how to authenticate admins so they cannot be impersonated.

Fix: All Non-Steam Players Get the Same SteamID (VALVE_ID_LAN)

When every non-Steam player shares one id, admin access and bans by SteamID collapse. Fix it with sv_lan 0 and a correct Reunion SteamIdHashSalt and client-id modes.

How to Make Your Server Accept Non-Steam Players

Let non-Steam CS 1.6 clients connect: Reunion on ReHLDS or dproto on HLDS, the mandatory SteamIdHashSalt, and how admin identification changes when SteamIDs are not real.

dproto vs Reunion: Which One in 2026?

A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.

Fix: Reunion Installed but Steam IDs Are Still Wrong

Why non-Steam players share STEAM_ID_LAN or get colliding IDs even with Reunion loaded, how the SteamIdHashSalt and cid modes work, why Reunion refuses to load without a long salt, and how to verify stable IDs.

Fix: Non-Steam Players Can't Join My Server

Non-Steam clients get rejected at connect because your server has no non-Steam auth provider. Install and configure Reunion on ReHLDS or dproto on HLDS the right way.

reunion.cfg Explained: Every Setting for Steam and Non-Steam

A line-by-line guide to reunion.cfg on ReHLDS: the mandatory SteamIdHashSalt, the cid_ client-provider modes, how Steam and non-Steam share one identity space, and why the salt must never change.

How to Install Reunion (Steam + Non-Steam Players)

Install Reunion on a ReHLDS server so both Steam and non-Steam clients can connect, and set the SteamIdHashSalt correctly so it actually loads.