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Ръководства

Ръководства за настройка на CS 1.6 сървъри, поправки, разработка на плъгини и администрация.

7 Ръководства

Managed Game Hosting vs Self-Hosted VPS

A practical comparison of renting a managed CS 1.6 game server versus running your own on a VPS, covering control, cost, DDoS protection, tickrate, and which fits your situation.

Steam vs Non-Steam CS 1.6 Servers: The Whole Picture

How Steam and non-steam CS 1.6 servers differ in client auth, SteamIDs, the master list and moderation — and what Reunion or dproto actually change.

Metamod-r vs Metamod-P: Which One Should You Use in 2026?

A practical comparison of Metamod-r and Metamod-P for CS 1.6 servers: performance, ReHLDS compatibility, plugin support and how to switch safely.

dproto vs Reunion: Which One in 2026?

A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.

HLDS vs ReHLDS: What Changed and Why Admins Switched

A straight comparison of Valve's original HLDS engine and the ReHLDS reimplementation: performance, security fixes, extra cvars, and how it fits with ReGameDLL and ReAPI.

CS 1.6 Ban Systems Compared (AMXBans, Simple Bans, Built-in)

Engine bans vs AMX Mod X amx_ban vs AMXBans MySQL: how each stores a ban, where the ban list lives, and which one to run for a single server versus a network.

register_event vs Hamsandwich vs ReAPI: When to Use Which

Three ways to hook the game from AMXX, what each one actually intercepts, their dependencies, and a decision rule for picking the right one.