Ръководства
Ръководства за настройка на CS 1.6 сървъри, поправки, разработка на плъгини и администрация.
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A practical comparison of renting a managed CS 1.6 game server versus running your own on a VPS, covering control, cost, DDoS protection, tickrate, and which fits your situation.
Hosting Daemon666 9 min read811 преглеждания -
How Steam and non-steam CS 1.6 servers differ in client auth, SteamIDs, the master list and moderation — and what Reunion or dproto actually change.
Misc Daemon666 8 min read860 преглеждания -
A practical comparison of Metamod-r and Metamod-P for CS 1.6 servers: performance, ReHLDS compatibility, plugin support and how to switch safely.
Installation Daemon666 8 min read571 преглеждания -
A straight comparison of dproto and Reunion for non-Steam CS 1.6 servers: which engine each targets, how they handle SteamIDs and protocol 47/48, and why ReHLDS plus Reunion is the 2026 default.
Installation Daemon666 8 min read636 преглеждания -
A straight comparison of Valve's original HLDS engine and the ReHLDS reimplementation: performance, security fixes, extra cvars, and how it fits with ReGameDLL and ReAPI.
Misc Daemon666 8 min read797 преглеждания -
Engine bans vs AMX Mod X amx_ban vs AMXBans MySQL: how each stores a ban, where the ban list lives, and which one to run for a single server versus a network.
Administration Daemon666 9 min read641 преглеждания -
Three ways to hook the game from AMXX, what each one actually intercepts, their dependencies, and a decision rule for picking the right one.
Plugin development Daemon666 7 min read552 преглеждания









