Руководства
Руководства по настройке серверов CS 1.6, исправлениям, разработке плагинов и администрированию.
Фильтр по тегу:
#sys_ticrate
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Why raising sys_ticrate does not raise the server FPS shown by stats, the HLDS loop limitation behind it, and why ReHLDS is the real fix for a stable high tickrate.
Errors Daemon666 8 min read817 просмотров -
What sys_ticrate really controls, why '1000 FPS' is mostly marketing, how server FPS caps updaterate, and how to measure and set it honestly on Linux.
Optimization Daemon666 8 min read959 просмотров -
Why hlds_linux caps at 100 server FPS, how sys_ticrate, the kernel timer and -pingboost interact, and the safe ways to raise and hold a stable server FPS.
Errors Daemon666 8 min read787 просмотров









