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CSB Nemesis Mode drops a boss round into any server, with a configurable chance per round. One random player is turned into the Nemesis: a huge, scaled-to-playercount HP pool, a red glow shell, higher movement speed, a knife only, and heavy damage reduction so it takes a whole team to bring it down. A HUD bar shows everyone the Nemesis' remaining HP in real time.

Unlike most Nemesis plugins, this build is completely self-contained — it does not require Zombie Plague or any other mod core. It uses the fun module for the buffs and glow and hamsandwich for the damage-reduction hook, so it runs on a plain AMX Mod X install.

Inspired by the Nemesis round from Zombie Plague by MeRcyLeZZ. This is an independent GPL re-implementation; no original code is reused.

Features

  • Chance-based Nemesis round (csb_nemesis_chance) or forced by an admin with csb_nemesis.
  • HP scales with the number of players (csb_nemesis_hp_base + per-player bonus).
  • Red glow, higher speed, lower gravity and knife-only loadout.
  • Damage reduction via Ham_TakeDamage (csb_nemesis_reduction).
  • Live HP bar HUD for everyone; chat announcement when the Nemesis falls.

Installation

  1. Make sure the fun and hamsandwich modules are enabled in addons/amxmodx/configs/modules.ini.
  2. Compile and copy csb_nemesis_mode.amxx into addons/amxmodx/plugins/.
  3. Add it to plugins.ini and change the map.

Notes

Because it is standalone, it will happily run next to a real zombie mod, but the two will both try to change loadouts on spawn — pick one. On a normal deathmatch/public server it works on its own as a surprise boss round.