Poradniki
Przewodniki po konfiguracji serwerów CS 1.6, poprawkach, tworzeniu pluginów i administracji.
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ReHLDS adds cvars stock HLDS never had — for timing, anti-flood and network behaviour. Here are the ones that affect performance and stability, and how to set them without breaking old plugins.
Optimization Daemon666 8 min read718 wyświetleń -
A no-nonsense reference to the CS 1.6 launch options that actually matter in 2026 — what each flag does, which to use, and which to leave alone.
Client Daemon666 7 min read1,667 wyświetleń -
Hook the game DLL's virtual functions with RegisterHam, read and modify parameters, block calls with HAM_SUPERCEDE, and use pre versus post correctly.
Plugin development Daemon666 7 min read658 wyświetleń -
Build cs.so / mp.dll yourself from the ReGameDLL_CS repository in a clean 32-bit Docker toolchain, and verify the binary before you deploy it.
Installation Daemon666 8 min read638 wyświetleń -
Why the engine aborts with PF_precache_model: Model overflow, how the fixed precache table works, and how to find and cut the plugin or map that blew the limit.
Errors Daemon666 8 min read593 wyświetleń -
Your server shows up on LAN but not in the internet list. Nine times out of ten it is sv_lan 1, a blocked UDP port, or the server never heartbeating the master. Full checklist.
Errors Daemon666 8 min read753 wyświetleń -
Run several CS 1.6 instances on one box using separate ports and directories, share the base install to save disk, and manage them all with a systemd template unit.
Installation Daemon666 9 min read662 wyświetleń -
Add custom maps to a CS 1.6 server the right way: where the .bsp and its assets go, the mapcycle, fast download so players actually get the files, and the missing-resource crashes.
Installation Daemon666 8 min read767 wyświetleń -
Non-Steam clients get rejected at connect because your server has no non-Steam auth provider. Install and configure Reunion on ReHLDS or dproto on HLDS the right way.
Errors Daemon666 8 min read655 wyświetleń -
Replace Valve's cs.so / mp.dll with ReGameDLL_CS, configure game.cfg, and verify the new game logic actually loaded.
Installation Daemon666 8 min read698 wyświetleń -
The Linux tools that tell you whether a CS 1.6 server is healthy, from server FPS and CPU per-core load to network counters and steal time, with the exact commands.
Optimization Daemon666 8 min read475 wyświetleń -
How GoldSrc lag compensation actually works, the sv_unlag cvars that govern it, and the combination of stable server fps, sane rates and low choke that makes shots land where the crosshair was.
Optimization Daemon666 8 min read569 wyświetleń









