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Point two plugin links at plugins that exist

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/plugins/csb-match-manager and /plugins/csb-cvar-guard never existed; the closest real plugins are csb-match-system (+ csb-ready-system for ready-up) and csb-cvar-checker.
C counter-strike-boost.com committed parent 8e12a16f7d commit f8bbfd4a63ed4c5f6b2f7aa496d7c27bd145310d
2 changed files with 2 additions and 2 deletions
+1 -1 competitive-5v5-config/en.md M
@@ -54,7 +54,7 @@ mp_logmessages 1</pre>
54 54 <p>The update rate ceiling is only real if your server FPS can sustain it &mdash; promising 101 on a 60 FPS box just produces choke. See <a href="/tutorials/sys-ticrate-truth">the sys_ticrate truth</a> and the <a href="/tutorials/essential-server-cvars">essential cvars list</a>.</p>
55 55
56 56 <h2>5. Let a match plugin run the actual match</h2>
57 -<p>The config sets the <em>rules</em>; it does not run the <em>match</em>. The score, the MR15 half-switch, the knife round for side selection, the ready-up (<code>.ready</code>/<code>.live</code>), warmup, and the score printout are all the job of a match/PUG plugin. Do not try to reproduce that with <code>mp_maxrounds</code> alone &mdash; you will get a map change mid-match at the worst moment. Install a maintained match plugin and let it own the flow; the <a href="/plugins/csb-match-manager">CSB Match Manager</a> handles ready-up, knife round, half-switch and score for a standard 5v5. On <a href="/tutorials/install-regamedll-cs16">ReGameDLL</a> these plugins are more reliable because round-end and money hooks are exposed cleanly through ReAPI.</p>
57 +<p>The config sets the <em>rules</em>; it does not run the <em>match</em>. The score, the MR15 half-switch, the knife round for side selection, the ready-up (<code>.ready</code>/<code>.live</code>), warmup, and the score printout are all the job of a match/PUG plugin. Do not try to reproduce that with <code>mp_maxrounds</code> alone &mdash; you will get a map change mid-match at the worst moment. Install a maintained match plugin and let it own the flow; the <a href="/plugins/csb-match-system">CSB Match System</a> handles the knife round, side pick, live-on-3, halves with side switch and the final score for a standard 5v5; pair it with <a href="/plugins/csb-ready-system">CSB Ready System</a> for ready-up. On <a href="/tutorials/install-regamedll-cs16">ReGameDLL</a> these plugins are more reliable because round-end and money hooks are exposed cleanly through ReAPI.</p>
58 58
59 59 <h2>Common errors</h2>
60 60 <ul>
+1 -1 restrict-client-cvars/en.md M
@@ -57,7 +57,7 @@ public on_cvar(id, const cvar[], const value[])
57 57 return
58 58 }
59 59 }</pre>
60 -<p>Compile it, drop the <code>.amxx</code> into <code>addons/amxmodx/plugins/</code>, and add it to <a href="/tutorials/plugins-ini-load-order">plugins.ini</a>. If you would rather not maintain your own, a ready-made version ships as the <a href="/plugins/csb-cvar-guard">CSB Cvar Guard</a> plugin with a configurable list.</p>
60 +<p>Compile it, drop the <code>.amxx</code> into <code>addons/amxmodx/plugins/</code>, and add it to <a href="/tutorials/plugins-ini-load-order">plugins.ini</a>. If you would rather not maintain your own, a ready-made version ships as the <a href="/plugins/csb-cvar-checker">CSB CVar Checker</a> plugin, which checks client cvars against a rules file and kicks or logs.</p>
61 61
62 62 <h2>4. Which cvars are worth checking</h2>
63 63 <p>Values a legitimate player never needs to change, and which grant an advantage when tampered with:</p>
64 64