Tutoriales
Guías de configuración de servidores CS 1.6, arreglos, desarrollo de plugins y administración.
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The three rate cvars plus ex_interp decide how smooth and how accurate your connection feels. Here are values that make sense, what they actually do, and why the server can override them.
Client Daemon666 8 min read1,604 vistas -
Why your sv_maxrate and sv_maxupdaterate seem to have no effect, which of these cvars need ReHLDS/ReGameDLL, the min/max interplay, and how to confirm clients actually get the rate.
Errors Daemon666 8 min read660 vistas -
Choke and loss look similar but have opposite causes: choke is your server hitting a rate cap, loss is real packet loss. How to tell them apart with net_graph and fix each.
Errors Daemon666 7 min read770 vistas -
The server-side rate cvars are a ceiling on what every client is allowed to use. Set them wrong and you either choke good connections or invite abuse. Here are the values that make sense.
Optimization Daemon666 8 min read853 vistas -
What choke actually is, the exact relationship between cl_updaterate, sv_maxupdaterate, sv_maxrate and server fps, and the config that stops the yellow "choke" line on net_graph.
Optimization Daemon666 8 min read721 vistas









