Tutoriales
Guías de configuración de servidores CS 1.6, arreglos, desarrollo de plugins y administración.
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#optimization
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A practical pass-by-pass checklist for keeping a CS 1.6 map fast and inside engine limits: NULL, func_detail, VIS, hint brushes, texture scale and clip hulls.
Mapping Daemon666 9 min read744 vistas -
How hlvis builds the PVS, why r_speeds spike in open maps, and how to place HINT/SKIP brushes to subdivide visleafs and cut what the engine has to draw.
Mapping Daemon666 8 min read735 vistas









