Extra mid-air jumps. A fresh +jump while airborne re-launches the player; count and gating are cvars.
CSB Multi Jump lets players jump again in mid-air. In a PlayerPreThink hook the plugin watches for a fresh +jump press (not a held key) while the player is off the ground, and if they still have jumps left it sets their vertical velocity to the jump impulse. The counter refills the instant they touch the ground.
The number of extra jumps is csb_mj_max (default 1 = a double jump) and can be limited to a team (csb_mj_team) or an admin flag (csb_mj_flag) — handy for VIP-only air control.
Inspired by the well-known Multi Jump by VEN. Independent GPL re-implementation; no original code is reused.
Features
- Configurable number of extra jumps.
- Edge-detected jump input, so holding jump does not burn every extra jump at once.
- Optional team and/or flag gating.
- Adjustable jump impulse.
Installation
- Make sure the
fakemetamodule is enabled inmodules.ini(default). - Compile, copy
csb_multi_jump.amxxintoaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map.









