Ръководства
Ръководства за настройка на CS 1.6 сървъри, поправки, разработка на плъгини и администрация.
Protocol 47 vs 48 Explained
What the GoldSrc network protocol number means, why non-Steam clients often speak 47 while Steam clients speak 48, and how dproto or Reunion let a server answer both.
Fix: Protocol 48 vs 47 Mismatch (Clients Rejected)
Some clients get 'This server is using a different protocol' because CS 1.6 has two engine protocols, 47 and 48. Understand which client uses which and accept both with dproto.
Fix: 'You are running a different version of the game'
What the protocol-mismatch rejection actually means, why the 25th Anniversary update caused a wave of it, matching client and server builds, and the steam_legacy rollback for both sides.









