The classic Quake announcer: firstblood, doublekill, multikill, ultrakill, godlike, headshot and knife-kill humiliation, with a per-player /qsounds toggle saved in nVault.
CSB Quake Sounds is the Quake announcer everyone remembers. A DeathMsg hook tracks kill timings and streaks and plays the right sound: first blood on the first kill of the round, double/multi/ultra kill for kills chained inside a short window, godlike for a five-kill streak, a headshot cue to the killer and a humiliation sting to anyone knifed.
Features
- Combo detection with a configurable window (
csb_quake_window, default 3 seconds). - Streaks reset on death; first blood resets each round.
- Headshot and knife-kill (humiliation) detection.
- Per-player
/qsoundstoggle saved in nVault, so a player who hates it never hears it again. - Only sounds that exist are precached; a missing file just disables that one announce.
Sounds
Place your WAV files in cstrike/sound/csb_quake/ (firstblood.wav, doublekill.wav, multikill.wav, ultrakill.wav, godlike.wav, headshot.wav, humiliation.wav) and add them to your fastdl so clients download them.
Installation
- Enable the
funandnvaultmodules inmodules.ini. - Compile, copy
csb_quake_sounds.amxxintoplugins/, add it toplugins.ini. - Upload the sounds and change the map.
Inspired by the original "Quake Sounds" plugin (Vexd and the AMXX community); independent GPL re-implementation.









