CSB Quake Sounds v1.0.0
CSB Quake Sounds is the Quake announcer everyone remembers. A DeathMsg hook tracks kill timings and streaks and plays the right sound: first blood on the first kill of the round, double/multi/ultra kill for kills chained inside a short window, godlike for a five-kill streak, a headshot cue to the killer and a humiliation sting to anyone knifed.
Features
- Combo detection with a configurable window (
csb_quake_window, default 3 seconds). - Streaks reset on death; first blood resets each round.
- Headshot and knife-kill (humiliation) detection.
- Per-player
/qsoundstoggle saved in nVault, so a player who hates it never hears it again. - Only sounds that exist are precached; a missing file just disables that one announce.
Sounds
Place your WAV files in cstrike/sound/csb_quake/ (firstblood.wav, doublekill.wav, multikill.wav, ultrakill.wav, godlike.wav, headshot.wav, humiliation.wav) and add them to your fastdl so clients download them.
Installation
- Enable the
funandnvaultmodules inmodules.ini. - Compile, copy
csb_quake_sounds.amxxintoplugins/, add it toplugins.ini. - Upload the sounds and change the map.
Inspired by the original "Quake Sounds" plugin (Vexd and the AMXX community); independent GPL re-implementation.
Instalacja
1. Enable the fun and nvault modules in modules.ini 2. Put csb_quake_sounds.amxx in addons/amxmodx/plugins/ and add it to plugins.ini 3. Upload the WAVs to cstrike/sound/csb_quake/ and add them to fastdl 4. Change map
Cvary2
| CVAR | Default | Description |
|---|---|---|
csb_quake_enabled | 1 | Enable or disable the announcer globally. |
csb_quake_window | 3.0 | Seconds within which consecutive kills count as a combo. |
Komendy1
| Command | Access | Description |
|---|---|---|
say /qsounds | | Toggle Quake sounds for yourself. |
Ocena
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