Resultados para: “ip”

Diretório de plugins CS 1.6 — código-fonte, downloads compilados ao vivo e dados completos de compatibilidade.

25 Plugins
Fun v1.0.0

CSB Parachute

Hold +use while falling to deploy a parachute that clamps your fall speed and shows a model above you, with fall-speed, VIP-only and per-round-limit cvars.

Hud Info v1.0.0

CSB Connect Announce

Announces joins and leaves in coloured chat with the player's country (from the geoip module) and an admin/VIP marker.

Vip Shop v1.0.0

CSB VIP Menu

A /vip menu of per-round perks - extra HP, armor, nades, a cloak, a glow and a mid-round respawn - gated by an admin flag.

Movement v1.0.0

CSB Semiclip

Teammates pass through each other instead of blocking, so nobody can bodyblock. Great for Deathrun, KZ, HNS and Jailbreak.

Fun v1.0.0

CSB Player Trails

A coloured beam-follow trail behind a player, picked from a menu, VIP gated, and cleared on death and round start.

Hud Info v1.0.0

CSB Players Menu

A /players menu listing everyone online with team, frags, rank, country and playtime; a detail page never exposes IPs or SteamIDs.

Match v1.0.0

CSB Knife Round

Runs a knife-only round (weapons stripped, buying blocked); the winning team's captain then picks stay or swap sides, applied with cs_set_user_team and a restart.

Gameplay v1.0.0

CSB VIP Objective Mod

An assassination objective for any map: a random CT becomes an armored, glowing VIP; CTs escort them to a per-map escape zone while Ts hunt them.

Gameplay v1.0.0

CSB Fast Plant & Defuse

Tunes the bomb round: sets the C4 countdown from a cvar and hands out defuse kits for fast defuses, with a VIP flag that always gets a kit.

Movement v1.0.0

CSB Admin Noclip

Toggle MOVETYPE_NOCLIP for admins with a HUD marker; auto-off on death and round start, with an optional fire block.

Gameplay v1.0.0

CSB Knife Arena

Knife-only rounds: strips weapons, blocks buying, tunes speed and gravity.

Fun v1.0.0

CSB Player Auras

VIP glow-shell auras picked from a menu, with an optional pulsing effect, re-applied on spawn and cleared on death.