Flags scripted bunnyhopping from a run of frame-perfect jumps that no human can repeat by hand.
CSB Bhop Script Detection separates a good hopper from a scripter by looking at when the jump happens, not how far it goes. In PlayerPreThink it watches the FL_ONGROUND flag and the +jump button: a bunnyhop script re-presses jump on the very first ground frame every single time, which a human simply cannot do. A long run of these frame-perfect jumps is logged and optionally punished.
How it works
- Tracks the ground/air transition each frame and counts frames spent on the ground.
- Only the rising edge of
+jumpis counted, so holding jump isn't misread. - A jump on ground-frame 0 or 1 is "perfect"; a normal jump resets the streak.
csb_bhop_perfectconsecutive perfect jumps triggers a log line and, ifcsb_bhop_action 1, a kick.
Installation
- Enable the
fakemetamodule inmodules.ini. - Compile
csb_bhop_detect.sma, copy it toaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map.









