Flags scripted bunnyhopping from a run of frame-perfect jumps that no human can repeat by hand.
Daemon666
1.0.0 - Initial release.
| csb_bhop_detect.sma main | e2b1a4e | 2.9 KB |
README.md
CSB Bhop Script Detection separates a good hopper from a scripter by looking at when the jump happens, not how far it goes. In PlayerPreThink it watches the FL_ONGROUND flag and the +jump button: a bunnyhop script re-presses jump on the very first ground frame every single time, which a human simply cannot do. A long run of these frame-perfect jumps is logged and optionally punished.
How it works
- Tracks the ground/air transition each frame and counts frames spent on the ground.
- Only the rising edge of
+jumpis counted, so holding jump isn't misread. - A jump on ground-frame 0 or 1 is "perfect"; a normal jump resets the streak.
csb_bhop_perfectconsecutive perfect jumps triggers a log line and, ifcsb_bhop_action 1, a kick.
Installation
- Enable the
fakemetamodule inmodules.ini. - Compile
csb_bhop_detect.sma, copy it toaddons/amxmodx/plugins/and add it toplugins.ini. - Change the map.
Kurulum
1. Enable the fakemeta module in addons/amxmodx/configs/modules.ini 2. Put csb_bhop_detect.amxx in addons/amxmodx/plugins/ and add it to plugins.ini 3. Change map
Cvarlar
| CVAR | Default | Description |
|---|---|---|
csb_bhop_enabled |
1 |
Enable detection. |
csb_bhop_perfect |
12 |
Consecutive frame-perfect jumps before flagging. |
csb_bhop_action |
0 |
0 = log + announce, 1 = kick. |
Değişiklik günlüğü — v1.0.0
1.0.0 - Initial release.Sürümler →
Puan
No ratings yet.
Download v1.0.0
Gereksinimler
| AMX Mod X | ≥ 1.9 |
| Engine | ReHLDS HLDS |
| ReGameDLL | İsteğe bağlı |
| ReAPI | İsteğe bağlı |
| Metamod | Metamod / Metamod-r |
| Modüller | fakemeta |
| Bilinen çakışmalar | On servers with a legit auto-bhop plugin every jump is frame-perfect, so disable this or raise the threshold. |
Katkıda bulunanlar









