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Przewodniki po konfiguracji serwerów CS 1.6, poprawkach, tworzeniu pluginów i administracji.

Filtrowanie po tagu: #textures
3 poradników
  • How to build a GoldSrc texture WAD in Wally: the 16-color-per-transparency rules, the 16-pixel dimension requirement, blue transparency and {\ textures, and getting the WAD into your map without the missing-texture error.

    Mapping Daemon666 8 min read #wad #textures
    1,048 wyświetleń
  • What the ZHLT/VHLT warning means, why vertex-manipulated faces produce it, and how to re-align the texture in Hammer so the compile is clean.

    Mapping Daemon666 8 min read #textures #compiling
    661 wyświetleń
  • Why a map shows black, purple-checkered, or missing textures in game, and how WAD embedding, client-side WADs, and correct texture names put them back.

    Mapping Daemon666 8 min read #textures #compiling
    882 wyświetleń