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Poradniki

Przewodniki po konfiguracji serwerów CS 1.6, poprawkach, tworzeniu pluginów i administracji.

368 Poradniki

GoldSrc Map Optimization: The Complete Checklist

A practical pass-by-pass checklist for keeping a CS 1.6 map fast and inside engine limits: NULL, func_detail, VIS, hint brushes, texture scale and clip hulls.

Creating Bomb Sites (func_bomb_target and info_bomb_target)

How to make a de_ map's bomb sites work: the brush func_bomb_target versus the point info_bomb_target, the func_buyzone the Ts need, and info_map_parameters to control bomb rules.

The Modern CS 1.6 Stack: ReHLDS + ReGameDLL + Metamod-r + AMXX

How ReHLDS, ReGameDLL, Metamod-r, AMX Mod X, and ReAPI stack up, why the install order matters, and how to verify the whole chain.

How to Set Up a Deathrun Server (CS 1.6)

Build a Deathrun server on AMX Mod X: install the manager plugin, load deathrun maps, and tune the activator, traps and round flow for the mode.

How to Install Call of Duty Mod (CoD MW) on AMX Mod X

How to install the Call of Duty MW mod for CS 1.6: the AMX Mod X modules it needs, placing the plugin and its resources, choosing an XP save backend, and getting levels and perks working.

Vote Rewards: Turning Toplist Votes into Real Players

How CS 1.6 server toplists and vote-reward systems work, how to rank higher by rewarding in-game votes, delivering the reward by SteamID, and the pitfalls that get a server delisted.

How GameTracker Ranking Works (and How to Climb It)

What GameTracker's server rank actually measures, how sustained player activity and user votes feed it, why padding fails, and the honest levers that move you up the list.

Boosting vs Organic Growth: What Actually Sticks

What server boosting actually does, why fake players fill a server but do not retain real ones, and how to combine an initial push with the content that turns joiners into regulars.

Fix: sv_maxrate / sv_maxupdaterate Settings Ignored

Why your sv_maxrate and sv_maxupdaterate seem to have no effect, which of these cvars need ReHLDS/ReGameDLL, the min/max interplay, and how to confirm clients actually get the rate.

Fix: Server FPS Drops When Players Join

Why server FPS collapses as the server fills, how sys_ticrate and the fps_max cap interact, the -pingboost and -sys_ticrate startup options, and how to diagnose whether it is CPU, a plugin, or the timing loop.

Fix: Can't Connect to MySQL Server (errno 111) from the Game Server

Why errno 111 is connection refused and not a password problem, the bind-address and skip-networking traps, opening port 3306, and proving the path before blaming the plugin.

Fix: FastDL 404 / Missing .bz2 File Errors

Why FastDL requests 404, the cstrike path the engine appends, how bzip2 pre-compression works and when the client falls back, MIME-type blocks, and testing the exact URL in a browser.