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Promuj serwer

Correct what rch_log 2 adds

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C counter-strike-boost.com committed parent bce0529871 commit 932fb74d6b23d68dc02a71f17fe31b110a4d0d99
1 changed file with 1 additions and 1 deletions
+1 -1 fix-rechecker-kicking-legit-players/en.md M
@@ -36,7 +36,7 @@ meta unload rechecker</code></pre>
36 36 <li><strong>The message.</strong> ReChecker's kick text is whatever your rule says. Search for the exact words the player saw: <code>grep -n "OpenGL32 Detected" /home/steam/hlds/cstrike/addons/rechecker/resources.ini</code>. No match, not ReChecker.</li>
37 37 <li><strong>The timing.</strong> The file check is part of the connection and the commands run as the player spawns in, so ReChecker kicks land on join or right after a map change. A player kicked mid-round was kicked by something else.</li>
38 38 <li><strong>The server log.</strong> Each kick appears in <code>cstrike/logs/</code> as a <code>Kick:</code> line with <code>was kicked by "Console"</code> and the message. AMXX plugins and rcon kick through the console too, so the message is what identifies the rule.</li>
39 -<li><strong>ReChecker's own log.</strong> Add <code>rch_log 1</code> to <code>server.cfg</code> and ReChecker writes <code>cstrike/addons/rechecker/logs/L_DD_MM_YYYY.log</code>: a line for every rule that fires (file, player, the client's hash as <code>md5hex</code>) and an <code>ExecuteCMD</code> line with the exact command run. <code>rch_log 2</code> adds whitelist hits and the full rule list at each map load.</li>
39 +<li><strong>ReChecker's own log.</strong> Add <code>rch_log 1</code> to <code>server.cfg</code> and ReChecker writes <code>cstrike/addons/rechecker/logs/L_DD_MM_YYYY.log</code>: a line for every rule that fires (file, player, the client's hash as <code>md5hex</code>) and an <code>ExecuteCMD</code> line with the exact command run. <code>rch_log 2</code> adds every <code>IGNORE</code> rule check and the full rule list at each map load.</li>
40 40 <li><strong>Not ReChecker:</strong> a disconnect reading <code>Bad file</code> plus a file name, with "Server is enforcing file consistency for" that file in the console, comes from the engine's own consistency check (<code>mp_consistency</code> and the files the game or a plugin forces).</li>
41 41 </ul>
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