Correct what rch_log 2 adds
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fix-rechecker-kicking-legit-players/en.md
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| @@ -36,7 +36,7 @@ meta unload rechecker</code></pre> | ||
| 36 | 36 | <li><strong>The message.</strong> ReChecker's kick text is whatever your rule says. Search for the exact words the player saw: <code>grep -n "OpenGL32 Detected" /home/steam/hlds/cstrike/addons/rechecker/resources.ini</code>. No match, not ReChecker.</li> |
| 37 | 37 | <li><strong>The timing.</strong> The file check is part of the connection and the commands run as the player spawns in, so ReChecker kicks land on join or right after a map change. A player kicked mid-round was kicked by something else.</li> |
| 38 | 38 | <li><strong>The server log.</strong> Each kick appears in <code>cstrike/logs/</code> as a <code>Kick:</code> line with <code>was kicked by "Console"</code> and the message. AMXX plugins and rcon kick through the console too, so the message is what identifies the rule.</li> |
| 39 | -<li><strong>ReChecker's own log.</strong> Add <code>rch_log 1</code> to <code>server.cfg</code> and ReChecker writes <code>cstrike/addons/rechecker/logs/L_DD_MM_YYYY.log</code>: a line for every rule that fires (file, player, the client's hash as <code>md5hex</code>) and an <code>ExecuteCMD</code> line with the exact command run. <code>rch_log 2</code> adds whitelist hits and the full rule list at each map load.</li> | |
| 39 | +<li><strong>ReChecker's own log.</strong> Add <code>rch_log 1</code> to <code>server.cfg</code> and ReChecker writes <code>cstrike/addons/rechecker/logs/L_DD_MM_YYYY.log</code>: a line for every rule that fires (file, player, the client's hash as <code>md5hex</code>) and an <code>ExecuteCMD</code> line with the exact command run. <code>rch_log 2</code> adds every <code>IGNORE</code> rule check and the full rule list at each map load.</li> | |
| 40 | 40 | <li><strong>Not ReChecker:</strong> a disconnect reading <code>Bad file</code> plus a file name, with "Server is enforcing file consistency for" that file in the console, comes from the engine's own consistency check (<code>mp_consistency</code> and the files the game or a plugin forces).</li> |
| 41 | 41 | </ul> |
| 42 | 42 | |
| 43 | 43 |









