CSB Zombie Core v1.0.0
A Zombie Plague style infection core. After a short countdown a random player becomes the first zombie: knife only, with scaled health, speed and gravity and a zombie model. Zombies are Terrorists and humans are Counter-Terrorists, so the round ends naturally when one side is wiped out. Knifing a human turns them into a zombie.
The core exposes natives so the rest of the CSB zombie suite can build on it:
native csb_is_zombie(id) native csb_infect(id) native csb_make_human(id) forward csb_zombie_infected(id, infector)
Independent GPL re-implementation inspired by Zombie Plague by MeRcyLeZZ.
Features
- Random first zombie after a configurable release delay.
- Scaled zombie HP, speed and gravity via cvars.
- Knife infection with a superseded damage hit (no accidental kill).
- Team-based rounds end automatically; live zombie/human HUD counter.
- Natives and an infection forward for add-on plugins.
Installation
- Put
csb_zombie_core.amxxinaddons/amxmodx/plugins/. - Add it to
plugins.iniabove any CSB zombie add-ons. - Install a zombie player model at
models/player/zombie_source/(or setcsb_zm_model). - Change the map.
Instalacja
1. Put csb_zombie_core.amxx in addons/amxmodx/plugins/ 2. Add it to plugins.ini ABOVE the zombie add-ons 3. Install a model at models/player/zombie_source/ 4. Change the map
Cvary6
| CVAR | Default | Description |
|---|---|---|
csb_zm_enabled | 1 | Master switch for the zombie core. |
csb_zm_release_delay | 15.0 | Seconds before the first zombie is released. |
csb_zm_zombie_hp | 1500 | Base zombie health. |
csb_zm_zombie_speed | 270 | Base zombie max speed. |
csb_zm_zombie_gravity | 0.80 | Base zombie gravity multiplier. |
csb_zm_model | zombie_source | Zombie player model folder name. |
Ocena
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